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of Terrain in the Void and Status Effects

There's a post up over on the blog discussing status effects and just how exactly we intend to form the maps in Shallow Space.

Obviously we all know space is an unforgiving void but it makes for a very boring play area if we leave it as such, so we'll need to create areas for the Players and AI to hide in and take advantage of. But how will these areas affect the ships and combat? How can we shape the void into a meaningful area of operations?

"To further complicate the mechanic different classes of ship will be affected differently by terrain. So a wing of Corvettes might traverse the expanse of a dense asteroid cluster far quicker than a Flotilla lead by a capital ship which has a severe penalty to movement to avoid damage. The player will be able to see the effects of a piece of terrain by hovering over the the representing icon in the macromap after they have scanned it."

Find out in the latest article 'of Terrain in the Void and Status Effects'