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Patch notes for UPDATE 8

8.0.18 Update 8 Change log (17.01.2016)

Over 40 additions, 8 tweaks and over 20 fixes in this latest update. Blog article coming soon!

  • Added: Double tapping the 'F' key max zoom on camera target ship (thanks to kriller2tester)
  • Added: Double tapping the 'F' key while on max zoom goes to min zoom (thanks to kriller2tester)
  • Added: New 'Patroit' Large missile
  • Added: Auto ship configuration generator
  • Added: Auto Player and AI flotilla configuration generator
  • Added: 'Auto-fill' button to Ship Config
  • Added: 'Auto-fill' button to Fleet Config
  • Added: 'Quick Options' system to Fleet Config combat simulator
  • Added: 'Speed' option to globally increase the speed of all ships to Fleet Config combat simulator
  • Added: 'Player Allocation' toggle to control total player MP in Fleet Config combat simulator
  • Added: 'Enemy Allocation' toggle to control total enemy MP in Fleet Config combat simulator
  • Added: 'Scenery' toggle skybox for Fleet Config combat simulator
  • Added: 'Random/Mirrored' toggle to set opponent in combat simulator
  • Added: 'Enemy ship cap' toggle to set max mp per opponent ship in combat simulator
  • Added: 'Game Options' to Map Select UI
  • Added: 'Global speed override' to Map Select UI
  • Added: 'Global MP allocation override' to Map Select UI
  • Added: 'Global friendly HP multiplier' to Map Select UI
  • Added: 'Global enemy HP multiplier' to Map Select UI
  • Added: 10 new explosion related particle systems
  • Added: Created intelligent ParticleSystems class to randomise particle properties and add realistic variations
  • Added: Created ParticleLighting class to add realtime lighting to ship explosions
  • Added: Flotillas now start game in battlegroup formation and warp into scene
  • Added: Dust clouds to asteroid fields
  • Added: Tweaked Lava1 and Terran1 scene properties
  • Added: Jump gate effects
  • Added: Created GameStaticSpawn class to handle placement of stations and immovables.
  • Added: 'Spawn Static' map construct for adding prebuilt stations, gates and platforms
  • Added: UID system to map objects
  • Added: Ability for permenant status effects to apply to fitted modules and ships
  • Added: 'Bridge' central connector piece
  • Added: 'Trading Outpost' model (and configured as carrier)
  • Added: 'Military Outpost' model (and configured as carrier)
  • Added: Teams based reinforcements system
  • Added: Flotilla to be able to call in reinforcements
  • Added: Corvettes health and shields reset when docked
  • Added: Disabled the adding of different missile configs to the same wing (abilities context issue)
  • Added: Status bar to the bottom of the central panel on the Fleet Config screen
  • Added: "No identity" text when a Flotilla has no identity in Fleet Config
  • Added: Animated 'zoom' text to draw eyes to events
  • Added: Zoom text integrated in menu screens and tactical
  • Update: Panning the camera (like on a table surface) now locks cursor position (thanks to Staalby)
  • Update: Fixed Phaser Pulse [M] damage reduced (thanks to Staalby)
  • Update: When 'LaunchAll' ability used and there are no docked ship, no confirmation is played (thanks to Chomwitt)
  • Update: Further tweaks to ship movement AI
  • Update: Tweaked asteroid scree (the low-poly stuff) to not be visible when close to camera
  • Update: Optimizations to ShipMove class
  • Update: Scout and Assault sample maps now host randomly generated enemies
  • Update: MFC Vindicator put on show on the menu screen
  • Fixed: Weapons platforms no longer shown on Fleet Config screen (thanks to newfronts)
  • Fixed: Configured ship and hull icons now activated only by LMB to prevent lisclicks (thanks to Staalby)
  • Fixed: Rapidly clicking on the scene icon in the Map Select screen locks up game (thanks to Staalby)
  • Fixed: MP rating shown twice on mouse over tooltip in Ship Config (thanks by Staalby)
  • Fixed: Crash with M fixed Railguns due to muzzle flash not set (thanks to ezekiel25o17, atroxx85 & actingcaptain)
  • Fixed: Dev testing shortcut linked to 'T' button disabled (will form part of quick move system, thanks to Staalby)
  • Fixed: MFC Homan Fixed XL weapon socket misaligned (thanks to Staalby)
  • Fixed: Ships stop suddenly when issued the 'All stop' order
  • Fixed: Ships correctly removed from avoidance system on despawn
  • Fixed: Trigger happy ships will now cease firing if target is destroyed
  • Fixed: Ships sometimes move backwards if the movepoint is behind them, can cause ships to pirouet
  • Fixed: Turrets on Ship Config screen spawned on top of the holographic placeholders
  • Fixed: AI Corvettes don't break formation to attack
  • Fixed: Some support modules weren't affecting ship attributes as they should
  • Fixed: Tactical and Fleet icons now only flash when damage is taken
  • Fixed: Destroying the carrier of deployed wings crashes game
  • Fixed: Fixed weapons not hidden when jumping or ship out of range
  • Fixed: Crash when ship jumps as it is destroyed
  • Fixed: Tiny hang when entering orbitcam mode
  • Fixed: Flotilla tactical icon remains highlighted when ship selection cleared
  • Fixed: Ship select no longer cleared from Fleet panel when moving ships
  • Fixed: PLC Sadalbari docking and lauch points misaligned
  • Fixed: Some misc fixes to Ship Config turret add/remove behaviour