0.8.10 Update 5 Change log (15.11.2015)
Over 80 modifications in this update; over 40 feature additions, 25 fixes & 10 tweaks.
Blog article will be put online shortly to talk about the changes.
- Added: Unique ID (UID) system for entries in PlayerShipDB allowing for more efficent backend fleet config management
- Added: Upgraded Ship Config management system to UID
- Added: Upgraded Fleet Config management system to UID
- Added: UI for saved fleet configs on fleet screen
- Added: Double click to install module to first free slot in Ship Config
- Added: Drag and drop modules onto the 3D model in Ship Config
- Added: Deleted ship configs are now automatically removed from the live fleet config and all save fleet configs on the Fleet Config screen (inconsistent gamestate prevention)
- Added: Officer automatically reassigned to next free slot (inconsistent gamestate prevention)
- Added: Scrollbar to ship list in Fleet Config screen
- Added: Scrollbar to ship list in Ship Config screen
- Added: Scrollbar to hull list in Ship Config screen
- Added: Mission completed/failed indicators to objectives UI in tactical
- Added: Usability tweaks to the objectives UI in tactical
- Added: Active, failed and completed statuses to objectives UI in tactical
- Added: Mission completed/failed filters to objectives UI
- Added: Objectives text added to furniture tooltip
- Added: Objectives text added to ships tooltip
- Added: 'Enemy communications detected' notification (pauses game)
- Added: Noise for game paused
- Added: Sexy female AI voice for objective events (updated, completed, failed)
- Added: Sorting for objective UI
- Added: 'Afterburner' ability for Corvettes (5 seconds 2x speed, 90 second recharge)
- Added: 'Deep Scan' placeholder icon replaced
- Added: 'Launch All' ability for Carrier which launches all docked ships (no cooldown)
- Added: Radial counter image on ability button in tactical is now coloured Green when an ability is active and counting down and Red when an ability is in cooldown.
- Added: 'Return to Carrier' ability for Carriers which returns all deployed ships to a holding pattern around the Carrier (no cooldown)
- Added: Linked Ability system with Status system to allow for buffs/debuffs
- Added: Ability buffs won't affect the enemy
- Added: Ability buffs affect allied and neutral units (buff your buddies, yaaaay)
- Added: Shockwave effect visual confirmation for ability activations
- Added: 'Communications Jamming' ability for Capital Ships (prevents enemy from calling for reinforcements for 60 seconds, 180 second recharge)
- Added: 'Combat Targeting Enhancer [XL]' module Support module granting active ability for Capital Ships (increased the accuracy and range of allied units projectile turrets within 70km for 30 seconds, 180 second recharge)
- Added: Made the module description box in Ship Config a scrollable container
- Added: if support module grants abilities, the abilities text is now shown in description box on the Ship Config screen
- Added: 'Auxiliary Sensor Computer' (passive increases the scan radius, cheaper than full sensor array)
- Added: XL Gatling turret
- Added: XL Plasma Pulse turret
- Added: PLC 'Algenib' Heavy Cruiser
- Added: M Gatling Fixed Weapon
- Added: Additional objectives to Maps 1 and 2, cleared up descriptions
- Added: Confirmation on overwrite on Fleet Config screen
- Added: Confirmation on delete on Fleet Config screen
- Added: Confirmation on clear on Fleet Config screen
- Added: Mouseover turrets or fixed weapons to highlight compatible slots on the 3D model in Ship Config
- Fixed: Issue with unclean destruction of wing row UI in Fleet Config screen that can lead to L and XL ships being carried (tut bit of a nasty one.)
- Fixed: Adding an Officer to a wing of Medium slots no longer converts the slot to Large
- Fixed: Rare issue with unclean destruction of Officer slot on wing row UI in Fleet Config screen that can lead to game crash.
- Fixed: Adding an Officer and then removing him again compromises the game state
- Fixed: Removing an Officer removes his entitled Capital ship if assigned
- Fixed: if an entitled ship is removed, wing is correctly shuffled
- Fixed: Ship/Officer removals on Fleet screen now correctly change totals
- Fixed: if player has a high number of saved ship configs, not all are shown on Ship Config screen.
- Fixed: Tactical/fleet icons keep flashing in strategy
- Fixed: Status effects are now only applied once
- Fixed: Ship icons continue to move when 'Short Range Jump' ability activated
- Fixed: Targetbox and Objective bars now updated when ship recharging SP
- Fixed: the white animated 'moving to' line in tactical lingers when the move order is cancelled (uber annoying)
- Fixed: the movement point is showing when the ship has completed it's journey or has had it's movement order cancelled
- Fixed: Additional fixes for stretching SS across multiple screens
- Fixed: Shields recharging up to base SP only ignoring the Shield Extender
- Fixed: Pressing ESC in movement mode correctly cancels movement mode
- Fixed: Setting fixed weapon capable craft to attack without fixed weapons causes crash
- Fixed: Issue with distress call ability incorrectly triggering
- Fixed: Cruisers are less likely to try and occupy the same point in space as another ship.
- Fixed: Units now patrol correctly on Map 2
- Fixed: Issue with created ships not appearing in list on Fleet Config screen despite appearing in Ship Config screen
- Fixed: Fixed buggy mouse over while dragging icon over slots in Ship Config
- Fixed: Issue with scaling icons when despawned in Fleet Config
- Fixed: Issue with inconsistent gamestate removing carrier from flotilla in Fleet Config screen
- Update: Tweaks to fleet screen to balance the UI
- Update: Tweaks to officer slot appearance in Fleet Config
- Update: Flotilla ID and Officer grids on Fleet screen made into scrollboxes
- Update: Tweaks to ship slot appearance in Ship Config
- Update: Now allowing special characters in fleet name
- Update: Changed Tooltip screen edge detection threshold
- Update: Ability cooldowns now start after the active time period has elapsed
- Update: Auxiliary generators tweaked to put out slightly more power
- Update: Railguns damage reduced
- Update: Phaser Pulse weapons damage increased (fixed and turret)
- Update: Fixed Plasma medium damage increased
- Update: 'Duplex Scanners' renamed 'Duplex Sensor Array'