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Patch notes for UPDATE 6

0.8.12 Update 6 Change log (01.12.2015)

Over 70 modifications in this update; over 46 feature additions, 15 fixes & 20 tweaks.

Blog article will be put online shortly to talk about the changes.

  • Added: PLC Battlecruiser 'Homan'
  • Added: MFC Battleship 'Nottingham'
  • Added: 'Shield Hardener Kinetic' shield module XL
  • Added: 'Shield Hardener Kinetic' shield module L
  • Added: 'Shield Hardener Kinetic' shield module M
  • Added: 'Shield Hardener Energy' shield module XL
  • Added: 'Shield Hardener Energy' shield module L
  • Added: 'Shield Hardener Energy' shield module M
  • Added: 'Additional Hull Plating' support module M
  • Added: 'Reactive Hull Plating' support module M
  • Added: 'Reactive Hull Plating' support module L
  • Added: 'Reactive Hull Plating' support module XL
  • Added: 'Reflective Hull Plating' support module M
  • Added: 'Reflective Hull Plating' support module L
  • Added: 'Reflective Hull Plating' support module XL
  • Added: 'Light Siege Laser' special weapon XL (targets XL, L)
  • Added: 'Fixed Plasma Pulse' special weapon XL (target XL, L)
  • Added: 'Activate Special Weapons' ability
  • Added: 'Continuous Plasma Discharge' beam weapon XL (targets XL, L)
  • Added: 'Continuous Plasma Discharge' beam weapon L (targets XL, L)
  • Added: 'Point Defense Laser' beam weapon L (targets S, M)
  • Added: Performant procedural script delivery on ship spawn (modular tech prep)
  • Added: New warp menu screen showing off latest ship
  • Added: Shield texture replaced, shield effects intensified
  • Added: Additional shield materials; red, green and blue
  • Added: Preview of shield effect on mouseover in Ship Config
  • Added: Shielding to turrets and barrels
  • Added: more efficient procedural shield plating system in tactical [Mod prepwork]
  • Added: Shield slot to Ship Config screen and integrated it into UIShipConfigDraggableIcon class
  • Added: New 'Tactical Simulation' skybox
  • Added: Shield modules integrated into tactical
  • Added: Better UI feedback for textual buttons
  • Added: Integrated combat simulator into Ship Config
  • Added: Ship config integration to Fleet config for combat simulator
  • Added: 'Homan' featured on main menu screen
  • Added: Double clicking weapon on 3D model removes it in Ship Config
  • Added: Fleet Config screen reset under certain exit conditions
  • Added: Animation functions to base draggable item class in Fleet Config
  • Added: Extensions to screen transitioning system (callback on fadeIn)
  • Added: Created special Combat Simulator map
  • Added: Animated default starts in Fleet Config
  • Added: Relocated procedural texture caching system from tactical to global game 'Core'
  • Added: Map setting 'skip intro' (active scenary prep)
  • Added: Scrollbar to turret slots holder in Ship Config
  • Added: Clicking on the ship tests the shields in Ship Config
  • Added: Graceful transition from Fleet Config to Tactical
  • Fixed: if player doesn't choose scenery weird things happen
  • Fixed: Ships not appearing when leaving and re
  • entering Ship Config
  • Fixed: Mac/Linux dual lit planet issue (pending feedback)
  • Fixed: Fixed memory leak associated with generating procedural textures
  • Fixed: Switching between ship designs in Ship Config is now marginally faster
  • Fixed: The sliders in Ship Config are now much more responsive
  • Fixed: Fleet config screen now correctly clears down on close
  • Fixed: Tweaked launch positions on Sadalbari to prevent launched ships getting stuck
  • Fixed: Sometimes Capital ships refuse to jump claiming invisible obstruction
  • Fixed: Wingleader might return to spawn point and sit there if wingmember destroyed
  • Fixed: Annoying pause spam when multiple notifications reported in short space of time
  • Fixed: Flotilla cohesion issues when old Flotilla leader destroyed and new one elected
  • Fixed: Beam weapons sometimes ignoring recharge periods
  • Fixed: XL Plasma guns emit wrong sound
  • Fixed: Additional fixes to prevent AI trying to occupy point too close to another ship
  • Update: Unnecessary colliders removed (performance tweak)
  • Update: 'Shield Extender' is now a shield module
  • Update: Slight refactor of UIFleetConfig and associated classes
  • Update: Slight refactor of UIShipConfig and associated classes
  • Update: Consolidated shield and hull damage into single attribute
  • Update: Railguns minimum range increased to compensate for the fact they never miss
  • Update: Optimizations to line drawing class
  • Update: Screen transitions quickened
  • Update: Integrated procedural texture caching system into initial load
  • Update: Integrated procedural texture caching system into Ship Config
  • Update: Refactoring of global game core (some references replaced for static)
  • Update: Optimized shield plating system
  • Update: Greatly thinned out the Tactical loading process
  • Update: Multiple play through stability fixes
  • Update: Ship lifecycle improvements (multiplayer prep)
  • Update: Halved number of precached objects required due to lifecycle improvements
  • Update: 'ShipCarrier' class refactored with lifecycle improvements
  • Update: 'Core' class refactored with lifecycle improvements
  • Update: Railguns damage increased (M, L and XL)