8.0.18 Update 8 Change log (17.01.2016)
Over 40 additions, 8 tweaks and over 20 fixes in this latest update. Blog article coming soon!
- Added: Double tapping the 'F' key max zoom on camera target ship (thanks to kriller2tester)
- Added: Double tapping the 'F' key while on max zoom goes to min zoom (thanks to kriller2tester)
- Added: New 'Patroit' Large missile
- Added: Auto ship configuration generator
- Added: Auto Player and AI flotilla configuration generator
- Added: 'Auto-fill' button to Ship Config
- Added: 'Auto-fill' button to Fleet Config
- Added: 'Quick Options' system to Fleet Config combat simulator
- Added: 'Speed' option to globally increase the speed of all ships to Fleet Config combat simulator
- Added: 'Player Allocation' toggle to control total player MP in Fleet Config combat simulator
- Added: 'Enemy Allocation' toggle to control total enemy MP in Fleet Config combat simulator
- Added: 'Scenery' toggle skybox for Fleet Config combat simulator
- Added: 'Random/Mirrored' toggle to set opponent in combat simulator
- Added: 'Enemy ship cap' toggle to set max mp per opponent ship in combat simulator
- Added: 'Game Options' to Map Select UI
- Added: 'Global speed override' to Map Select UI
- Added: 'Global MP allocation override' to Map Select UI
- Added: 'Global friendly HP multiplier' to Map Select UI
- Added: 'Global enemy HP multiplier' to Map Select UI
- Added: 10 new explosion related particle systems
- Added: Created intelligent ParticleSystems class to randomise particle properties and add realistic variations
- Added: Created ParticleLighting class to add realtime lighting to ship explosions
- Added: Flotillas now start game in battlegroup formation and warp into scene
- Added: Dust clouds to asteroid fields
- Added: Tweaked Lava1 and Terran1 scene properties
- Added: Jump gate effects
- Added: Created GameStaticSpawn class to handle placement of stations and immovables.
- Added: 'Spawn Static' map construct for adding prebuilt stations, gates and platforms
- Added: UID system to map objects
- Added: Ability for permenant status effects to apply to fitted modules and ships
- Added: 'Bridge' central connector piece
- Added: 'Trading Outpost' model (and configured as carrier)
- Added: 'Military Outpost' model (and configured as carrier)
- Added: Teams based reinforcements system
- Added: Flotilla to be able to call in reinforcements
- Added: Corvettes health and shields reset when docked
- Added: Disabled the adding of different missile configs to the same wing (abilities context issue)
- Added: Status bar to the bottom of the central panel on the Fleet Config screen
- Added: "No identity" text when a Flotilla has no identity in Fleet Config
- Added: Animated 'zoom' text to draw eyes to events
- Added: Zoom text integrated in menu screens and tactical
- Update: Panning the camera (like on a table surface) now locks cursor position (thanks to Staalby)
- Update: Fixed Phaser Pulse [M] damage reduced (thanks to Staalby)
- Update: When 'LaunchAll' ability used and there are no docked ship, no confirmation is played (thanks to Chomwitt)
- Update: Further tweaks to ship movement AI
- Update: Tweaked asteroid scree (the low-poly stuff) to not be visible when close to camera
- Update: Optimizations to ShipMove class
- Update: Scout and Assault sample maps now host randomly generated enemies
- Update: MFC Vindicator put on show on the menu screen
- Fixed: Weapons platforms no longer shown on Fleet Config screen (thanks to newfronts)
- Fixed: Configured ship and hull icons now activated only by LMB to prevent lisclicks (thanks to Staalby)
- Fixed: Rapidly clicking on the scene icon in the Map Select screen locks up game (thanks to Staalby)
- Fixed: MP rating shown twice on mouse over tooltip in Ship Config (thanks by Staalby)
- Fixed: Crash with M fixed Railguns due to muzzle flash not set (thanks to ezekiel25o17, atroxx85 & actingcaptain)
- Fixed: Dev testing shortcut linked to 'T' button disabled (will form part of quick move system, thanks to Staalby)
- Fixed: MFC Homan Fixed XL weapon socket misaligned (thanks to Staalby)
- Fixed: Ships stop suddenly when issued the 'All stop' order
- Fixed: Ships correctly removed from avoidance system on despawn
- Fixed: Trigger happy ships will now cease firing if target is destroyed
- Fixed: Ships sometimes move backwards if the movepoint is behind them, can cause ships to pirouet
- Fixed: Turrets on Ship Config screen spawned on top of the holographic placeholders
- Fixed: AI Corvettes don't break formation to attack
- Fixed: Some support modules weren't affecting ship attributes as they should
- Fixed: Tactical and Fleet icons now only flash when damage is taken
- Fixed: Destroying the carrier of deployed wings crashes game
- Fixed: Fixed weapons not hidden when jumping or ship out of range
- Fixed: Crash when ship jumps as it is destroyed
- Fixed: Tiny hang when entering orbitcam mode
- Fixed: Flotilla tactical icon remains highlighted when ship selection cleared
- Fixed: Ship select no longer cleared from Fleet panel when moving ships
- Fixed: PLC Sadalbari docking and lauch points misaligned
- Fixed: Some misc fixes to Ship Config turret add/remove behaviour