You probably noticed the game updating over the weekend.
The changes made in 4.8.1 to the movement system were really quite massive and so we had a quick optimisation pass and a couple of rounds of bug fixing.
[img=http://shallow.space/wp-content/uploads/2016/10/vlc-2016-10-31-14-27-45-47.jpg]
Next in the pipeline is Update 5, ETA 2-3 days.
BETA Hotfix Update 4.8.2
- Fixes further to log spam
- Fixes to thrusters lagging framerate
- Fixed OOZ concurrency GC collection causing stutter every second
- Optimised adjusted stats calculations to avoid GC collection
- Removed SpaceObjects rocks from collision avoidance (munches CPU sadly)
BETA Hotfix Update 4.8.3
- Fixes to collision avoidance crash on zone exit
- Fixes to fleet icons shown for AI OOZ units
- Fixed positioning issues introduced with new physics simulation
BETA Hotfix Update 4.8.4
- Fixes (further) to collision avoidance crash on zone exit