Dear Managers,
As promised last week, we're excited to present the first version of the employee system.
Hiring Employees
🚨 The salaries shown in the screenshots below are not final.

A new app is now available on your computer, allowing you to recruit staff based on your current hiring capacity.
Your hiring capacity will grow as you progress through the game by unlocking mission rewards.
There are 4 types of employees:
- A receptionist: Greets customers and assigns them to tables
- A bartender: Prepares and serves drinks, and handles payment
- A waiter: Takes orders, serves dishes, and clears tables
- A head chef: Prepares all the dishes
Every night at midnight, when a new day begins, your employees' wages are deducted. If you can’t pay an employee due to insufficient funds, they’ll go on unpaid leave and stop coming to work.
Managing Your Staff
Once hired, your staff can be managed from another app on your computer.

From this screen, you can fire employees or put them on leave. An employee on leave won’t show up to work and will only receive 20% of their salary.
If an employee is awaiting payment, you’ll see it here. Simply pay their salary to bring them back to their post.
Assigning Your Staff
As shown in the image above, you can assign your waiters and bartenders to a specific floor: ground floor, first floor… or maybe something more mysterious…
An employee assigned to a floor will only take care of tables on that floor. They will only go downstairs when needed to access the kitchen. Systems are in place to reduce back-and-forth between floors—sharp-eyed players will notice.
Naming Your Staff
You can rename your employees, and you’ll see their name displayed on a badge on their chest. What will you call them?
Order Coordination

To avoid employees colliding with players, you’ll now see an indicator on customer orders showing when an employee has taken charge of it.
That way, you can pick up only the orders that haven’t yet been claimed by a waiter or bartender—depending on whether it's a dish or a drink.
Conclusion




Thanks for reading this devlog! We’ll be back next week with another exciting topic.
In the meantime, feel free to share your thoughts on the system, and don’t forget:
👉 Try the demo for free, solo or with up to 4 players in co-op
👉 Join our Discord to stay up to date and chat with the community
– The Quark Studios Team
