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Update #3 - Local Co-op & Combat Revamp!

Here it is! Today's update brings a swath of additions and changes, namingly local co-op play and revamped combat. We're super excited to get the update out and hear what you think of it! Being a bit of an idiot (Paul), I tried to add a discount to coincide with the update at the last minute, but it told me I can only add one for the following day (obviously!) So for those of you who simply can't wait, you can get it at full price. If you're in no rush, add it to your wishlist and avail of a juicy 33% discount tomorrow from 6pm. The discount lasts a week.

Check out our last two posts that discuss both in detail.
http://steamcommunity.com/games/305460/announcements/detail/240159292067193012
http://steamcommunity.com/games/305460/announcements/detail/240159465335915314
One last thing before we hit the patch notes, I'd like to introduce you to MaryAnne, the first additional playable character in FranknJohn. She is a badass fighter created by Dr.Harmin some years ago, but he found her too wild and powerful to control. Since then, she has been biding her time, waiting for the right moment to unleash her ferocious retribution.

Patch Notes
Local Co-op

  • Connect an xbox controller and press Start in the hub to join in as MaryAnne!
  • Enemy health is scaled up by 30%
  • Enemy aggro is distance based
  • If a player dies, the living player can cast Blood Sacrifice to resurrect them - at the cost of a 50% health transfer
  • Marbles are shared
  • Upgrades are shared
  • No split-screen! All the action takes place through the same camera
  • You can use a combination of two controllers, or one controller & keyboard/mouse.

Combat Revamp

  • More accuracy! Base attack no longer uses unreliable physics forces/spring joints. Now controlled with a combination of animation and collisions
  • Shooting angle changes to match the angle and direction of slopes
  • Skullcaps now alter Damage, Attack Speed and Attack Range values
  • Skullcaps now have a damage type (Physical, Fire, Poison, Shock, Ice)
  • Every Skullcap has a special ability with a recharge counter filled by killing enemies
  • Added lot's of yummy feedback to base attack
  • Added hit particle effects for each damage type
  • Added a particle effect when a Skullcap is equipped

UI

  • Completely re-skinned in-game HUD, for better representation of changed mechanics and better feedback

Audio

  • Sound effects added for MaryAnne

Enemies

  • Aggro ranges adjusted
  • Axe Zombie tuned better and behaviour more readable
  • Ranged particles more easily read in terms of distance/height
  • Added short slow-down money shot effect when last enemy in a radius is killed

Other

  • Upgraded to Unity 5 - you should notice big performance gains
  • Lots and lots of bug fixes

Our focus now changes to the Furnace of Anger, a shiny clockwork and cog driven world of blistering lava and jabbering mechanical denizens that provide power to Dr.Harmin's mansion.

As always, we want to hear your feedback so we can keep improving the game.

Hope you enjoy the update,
Paul and team