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Update #1

Hello Franknpeeps!

Today brings the first update of many. We've caught many of the issues you've had with the game since launch and we've also added a bunch of cool stuff. Our next focus is on getting local co-op to you as soon as possible and then onto The Furnace of Anger. Check out the patch notes below and let us know what you think! As always, restart Steam to kick in the update.

General

  • You now start in the upgrade table after dying and returning to the hub
  • The treehouse now teleports you automatically upon entering with added cool camera pan
  • Camera resets quicker when you fall off the edge

Enemies

  • FranknZombie attack behaviour changed
  • Nibbler attack behaviour changed
  • New enemy 'Spewer' added
  • Mimics no longer become un-attackable after being feared
  • Boss poison puddles are jumpable now

Environment

  • Trees now shed leaves when face punched
  • Bushes now shed leaves when walked in
  • Rocks now smash and break up when face punched twice
  • Statues now smash and break up when face punched twice
  • Garden rake now looks like more of a threat...

Gameplay

  • Floor length adjusted slightly
  • More enemies spawn in 1-1 now
  • Drop rate values tweaked slightly

Skullcaps

  • Rarities adjusted on certain Skullcaps
  • Adjusted damage, recharge rates on some Skullcaps

Interface

  • Floating status text now way more visible! Popup text shows health loss/gain, damage done, marbles collected and Skullcap names
  • Added a subtle screen flash when damage is taken and when on low hp
  • Upgrade UI confirmation box now defaults to yes

Visuals

  • Adjusted bloom to be more subtle
  • Dead enemies no longer show a red outline on their meshes
  • Red outlines only appear on enemies that are in close range and behind geometry

Audio

  • FranknZombie audio works again

Bug Fixes

  • Lots!

Enjoy!
Paul and team