Hello Champions!
Here Comes The Swarm got a big update last weekend, in case you missed it, here are all the changes. With the first update comes several new additions, localization, changes, and a ton of bug fixes! Check out everything new and fixed below.
Run into a bug? Let us know on our official Discord.
Thanks and good luck with the Swarm!
-CableHook Games
Patch Notes from August 21st & 24th.
🎮 Additions
Arcanum Fragments are now rewarded, and two socket slots in the Arcanum can be unlocked
The default language now uses the Steam language
Added voicelines for the narrator
Added localization for the majority of the languages
Added sound to the core destruction on defeat
Improved the soundscape of the settlement by adding reverbs
Added disclaimers to better describe the scope of the Skirmishes in the demo
✏️ Changes
Updated all localization with the latest translated batch
Neutral buildings can no longer be multi-selected
Removed TAA as an anti-aliasing method
Limited the possible resolutions in the dropdown, as it showed a bit too many
Building destruction audio is now also played when the building is manually removed
All abilities now also show up as buffs on the units when unlocked
Improved pathfinding performance
Added more variety to the background music, especially when the final wave is coming
Added reverb to all audio in the world
It is now not possible to leave the Arcanum tutorial
Added demo version logo
Updated the desktop icon to the Arbalist
🛠️ Fixes
Fixed a bug where the Arcanum tutorial was misplaced when the menu HUD scale was not 1
Fixed bug where some autosaves would fail
Fixed the issue where buildings and units could be added to the same control group
Removed some spammy logs
Fixed the Gain Population talent to actually provide population
Fixed a variety of errors that could slow down the game
Units killed and lost are now also saved, so they are correct in the end screen
Fixed an issue that made it impossible to remove save games while in a match
Fixed the issue where building multiple marketplaces would break them
Fixed bug where completed research would not be unlocked when loading a save
Increased performance for longer-lasting games
Fixed bug where the tutorial lines could not be skipped during cinematics
Fixed bug where keybindings were not working as intended when swapping between grid and non-grid settings
Fixed bug where units could get stuck on a movement order
Fixed bug where the maps would be full of grass if the texture settings were low
Fixed bug where audio could, in some cases, play in the wrong ear
Fixed bug where if two buttons have the same keybind, the first one is used instead of none
Fixed some keybinds that were duplicates by default
Fixed a deep code system issue that would cause a variety of hard-to-find issues
Fixed the issue where the command audio would play on more than 1 actor in the selection
Fixed the issue where the destroy audio would play when dwellings are upgrading View game page
