Added the following login notification for Emperor Contest:
Winner announcement for the first week after contest ends.
Notification before the contest is about to start.
Notification before the contest is about to end.
[Client Changes]
Fixing bug with state of the colony toggle not saving. (You will need to update and correct and be fixed going forward).
Right clicking galaxy hotlinks will now search and center on the Map.
Right clicking item hotlinks will now /mc the items.
Added tech level column to ship inventories.
Fixed issue with Kalthi Deployer skins with the attached pipes not being attached.
Fix for thruster particles despawning in weird order. Especially noticeable on longer engine trails.
[Item Changes]
Prospecting and DNA Extraction Beams have had their electricity costs aligned with normal tractors. This has resulted in an increased requirement for Prospecting Tractors and a reduced requirement for DNA Extraction Beams.
[AI Changes]
Fixed the resist profiles and stats of Dark Diablo's Inferno and Dark Kobaldstein's Inferno.
Reduced Cyborg Battleship and Cyborg Cruiser damage dramatically.
Fixed issue with Matriarch Auora's Formation Nullifier Platform's yellow pulses that were incorrectly tracking.
[Next Universe Changes]
Removed the module requirements for the uncommon Empyrean ships. They only require Empyreal Core to make the exchange now.
[Server Changes]
Added a check to prevent demolition kits to be used on abandoned kit inside another team territory.
Added a team wide message when an ownership kit become abandoned due to the owner subscription lapsing.
Added a content guide entry for Microwarpers and Translocators.
Ship upgrade items now match the Quality of the upgraded ship.
Superitem that charge on impact now consider the real damage, and not the damage before resists.
[Bug Fixes]
Fix for scoop loop scooping a ton of drones instead of the 1 per press (unless targeted).
Fixed the wiki page link for the Transwarp content guide entry.
Fixed misleading description on the storehouse bonuses for colony booster items (the value is a multiplier, but it said "increases".).
Fixed issue for beam damage on diffuser not taking durability damage when hit by a beam.