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New stories available: the First Curator, and mushrooms

Hello all! If you hit the Get New Stories button, you'll get a nice helping of new stuff. Highlights:

  • The First Curator of Venderbight will entertain visitors. [This is a substantial scavenger hunt with rewards.]
  • Eyeless Skulls may now be equipped as Mascots.
  • Once again, the Brass Embassy will pay better for souls for the open market
  • New events in some ports.
  • Choosing not to get a Tattoo now reduces Terror to zero
  • You may now visit the Uttershroom.
  • Secure Storage for your hold is now available at the Iron & Misery Company.
  • Clay Men may be transported from Polythreme.

Sorry I didn't get a content update out to you last week - we like to aim for weekly, but we were still scrambling to catch up after the launch. Things are neeearly back to normal now.

In other news:

- We're still on target for the Emerald release next week. The headline feature on this is map-shuffling - you'll also see new islands, new sound effects, and a great many bug fixes and chunks of implemented feedback.

- Combat is the least successful part of the game right now - we know that. Some people are fine with it; some people think it needs tweaking; some people hate it. We always knew it needed work, but we think, now, we're going to spend a big chunk of August focusing specially on combat experience, balance, and beastie pathfinding. This will be a separate release - so it will delay subsequent releases, and push the final release date of the game out by 3-4 weeks. This isn't ideal for us, but we want to do this right, and we want you to know we are listening carefully to feedback.

Thank you all again for your support, attention, enthusiasm and general tastiness. We are really enjoying sharing this world with you.