WELCOME NEW PLAYERS
It’s mind-boggling how many of you have joined us this week. Thank you. Welcome.
WHAT ARE WE WORKING ON?
We’ve been inundated with helpful tickets this week, thank you!
We’re testing a build now and hope to roll out some changes early next week in an update we’re calling MAGELLAN. Here’s what’s coming:
-The horn bug that meant some players could only toot once will be fixed
- The OSX resolution issue experienced by players with non-standard resolutions will no longer make the options menu look strange
- Spawning should now be more reliable, so you shouldn't experience infinite spawning beasties
- Ramming behavior has been improved
- When you exit the game halfway through a storylet chain, loading up the game should resume you at the point you were initially at now
- A fix for some tutorial errors people were experiencing
Modding
Loads of you have been asking us about modding tools. At the moment, anyone who has been looking at the backend will have found they can access pretty much everything we can, but we’re going to think some more about modding resources as we start to develop Zubmariner, the (funded and confirmed) first piece of DLC for Sunless Sea.
We’ve started a pinned thread in the forums to talk to modding-interested-individuals about what they’ve been up to thus far.
Text size
This has been an ongoing issue we have come up against while developing Sunless Sea. Game engines don't prioritize text rendering as an important feature, and we have found it very limiting having come from a web development background.
At the time we began development, Unity had a very basic native UI system. We worked around this and solved most of our immediate problems, but never managed to implement changing font sizes. We are looking to devote the substantial time required to get text scaling, along with other UI improvements, into the game as we start developing Zubmariner.
Soundtrack
The feedback on our soundtrack has been overwhelmingly positive, and the number one comment is that people want to hear MORE of it! We’ll be announcing the release of the soundtrack very soon; right now we’re working with the composer to select and prepare the tracks. We have some timings to work out and we have a way to go yet, so stay with us to hear more!
Thanks for playing, keep the feedback coming!
FBG