Hand of Fate [official site] is a CCG/roguelite in which a masked, magical figure challenges you to play an increasingly deadly card game against him, switching to high-speed, stabby third-person combat whenever you get into a fight. It’s out now.
The reason I so often want to play boardgames despite having a hard drive full of more videogames than I could ever hope to complete isn t simply because occasional contact with other human beings is unfortunately necessary in order to remember how to talk. It s because having an opponent who voices their frustration and exhilaration as the game goes for or against them makes it seem so much more than it is. It becomes a true contest, its cards and dice these physical extensions of your will to defeat another lifeform. Videogames, usually, offer us the canned, meaningless soundbytes of a hundred thousand slain foes, but they don t often offer us a single, overarching opponent who lets slip irritation or indulges in crowing. They ll often offer us someone we want to defeat because they re shown to do terrible things or have a skull for a face, but they very rarely offer us someone we want to defeat purely because they are our rival.
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