Based on the reviews and gameplay streams we’ve checked since release,
we’ve implemented several updates to improve the overall player experience:
[Experience Improvements]
Implemented measures to reduce confusion in the Hōjō stage (the large building where the old man appears).
Certain exploration areas have been restricted to make navigation easier.
The interior of some rooms has been adjusted to create clearer visual contrast.
Addressed an issue in certain stages where items were difficult to notice.
Implemented a temporary measure to address certain gimmicks/puzzle elements that were difficult to understand.
Lowered the overall BGM volume.
[Bug Fixes]
Fixed an issue where simultaneous occurrence of event cutscenes and incoming damage in certain battles could cause progression to halt.
We’ve implemented a temporary workaround
Fixed an issue where bonfires may fail to ignite, preventing progression
(Returning to the title screen or restarting the game allows progress to resume).
[Known Issues]
Interaction may become unavailable under certain conditions.
In some battles, the player does not trigger a GAME OVER even when running.
In certain battles, being detected by enemies does not correctly initiate battle mode.
When using a controller, the vertical invert setting may not apply correctly.
