You spoke, I listened! This update includes made many changes, updates, and improvements to the demo. Please give it a shot and let me know what you think!
Game Updates/Additions:
- Enemies now show a short animation when they die rather than simply disappearing
- There is now an intro/tutorial screen that plays once - it can also be reviewed in the settings screen
- New sound effects for most game features
- New music track added for Stage 1
- Level up screen has been completely re-worked
- A notification appears when players unlock new specializations
- A notification appears after the first run to draw attention to the permanent upgrades
- The mouse cursor now gets out of the way when playing with keyboard or gamepad (click anywhere to bring it back)
Game Balance changes:
- Early wave enemies have had their speed reduced
- Starting damage values have been increased for sword, shuriken, and clones
- Starting damage values have been drastically increased for traps and dodging
- Clones were missing too often and now throw 3 shuriken instead of 1
- Damage upgrades have also been increased for all weapons
- Damage now has a small amount of randomness/variation (between 5% and 10%)
- All enemies have had their health rebalanced to account for increased player damage (but in general are easier to kill now)
- The healing level up now just heals rather than also providing increased maximum health
- Traps now last until triggered by an enemy, and new ones are also available every 5 seconds
- Trap Frenzy Powerup now adds 10 additional traps and automatically deploys them
- Clone Frenzy Powerup now adds 10 additional clones and automatically deploys them
- Default range for emerald collection has been reduced
Many bug fixes including:
- Powerups no longer expire during level up screen
- Enemies no longer occasionally move when the game is paused
- You only have to click the demo acknowledgement once ever now
- The healing level up no longer appears if you have full health
- You can now un-pause the game with gamepads (B on Xbox, O on PlayStation, etc)
- Level Select has been changed to "Stage Select" to reduce ambiguity
