You get a buff, and YOU get a buff, and YOOOOOU get a buff! I've been collecting some data on lesser used weapons, so I wanted to give them a chance on shining with some minor buffs here and there. Let me know if you feel like anything else needs a buff! I hope you all have a great weekend!
Balance:
- Buffed all enemy hp by an additional 5% per biome. They should still be relatively easy to kill, but some enemies might require an extra hit.
- Buffed Shurikens by allowing them to pierce enemies for half a second after colliding with an enemy. This will also allow easier access to getting the Shadow Warrior achievement(finally!).
- Buffed Scatterwave gun damage by 15%
- Buffed Railgun by 10%
- Buffed Plasma Pistol by 10%
- Buffed Minigun and Plasma Minigun by 10%
- Buffed Vortex Rifle by 10%
- Buffed Energy Chakram by 20%
- Buffed Meat Grinder by 25%
- Buffed Impulse Wave Launcher by 25%
- Buffed Charger SMG by 10%
- Buffed Scrambler Rifle by 15%
- Buffed Reaper Blade by 10%
- Buffed Kinetic Baton by 100%(wowowow!!!)
- Reduced Spectral Daggers ammo consumption by 1.
Core:
- Fixed a broken combo: Siphon strike + Weaver Fang allowed people to spam siphon for unlimited health gain, so I put a 4 second cooldown on Siphon strike being able to generate life -- Massive shout out to dev Anthony from Aura of Worlds for finding this!
- Made some leaderboard adjustments to streamline how some conflicting scores might be handled, and added some enforcement's to help detect malicious users.
- Added more logging for leaderboards on my end for malicious users.
Bugs:
- Fixed a bug (on Steamdeck) where killing the info-drone on higher warp levels would cause a lag spike.
- Fixed an issue with Waste Sector where some rare spawns would spawn offhands inside of the spinning rotary wheels.
- Fixed bug where player sometimes gets stuck in water streams in the Sewer level(yes, it came back).
- Attempted fix at a bug where sometimes the screen does not fade to black when using an elevator to the next level.