It's finally here! 🎉 The demo is live and ready to play! In addition, something that was not on my bingo cards for this year was a featuring on IGN!

This has been a long journey, and I honestly couldn’t have done it without the amazing people who have helped along the way. A huge thank you to everyone who reached out to test the game, share feedback, or just offer words of encouragement. Every little bit of support means the world to me, and has helped me shape the game into what it is now.
As a solo developer, this project has been my labor of love, but I’m far from alone in making it happen. I’m incredibly grateful and lucky to work with the talented artists who take my scattered ideas and turn them into something real, and to the one and only Sebastian Splinter, a brilliant music composer who brings everything to life, from my trailer music to the wonderful audio you hear in game. Without them, this game would still just be a jumble of thoughts in my head.

What are the next steps?
- I'm planning on keep a close ear to how people feel about the game, and any bugs that might pop up -- which I'll attempt to address as fast as possible, so please use the feedback button if you find it necessary!
- Periodic test updates to the demo client, which I'm hoping to slowly leak more and more content to.
- Next Fest preparation!!
I hope you enjoy the demo, and if you do, let me know what you think! Your feedback is genuinely appreciated whether it good or bad -- I’d love to hear from you.
Thank you so much for being part of this journey. ❤️
