Welcome to our twentyfirst developers update for Call to Arms! We will use these updates to keep you posted on the progress of the development and features.
Thank you for the successful start of the Open Beta! We were able to collect a lot of feedback and we are already in full swing to improve the game. Aside from bugfixes, we are fully focusing on polishing the game up, as it is time to prepare everything for the release next year.
Today, we are going to talk about the new infantry controls. Firstly, we are improving the interface to make it easier for you to select your desired weapon or item. Secondly, as you can see above, we were working on an improved camera, that even allows you to have some rudimentary first person controls!
Aside from that, it allows you to have some real indoor fights without nasty camera clipping. Furthermore, we introduced a solution for grenade throwing, that makes it a lot easier to aim at your desired target. Flashbangs will blind you in 3rd person as well.
Lastly, each weapon has it's own zoom distance, so ACOG equipped rifles and sniper scopes give you a major advantage on distance!
The infantry controls are shaping up nicely and we are very happy with the quick progress we are making here. Hope you will be too!
The update is due to the end of the week. ːcta_emo7ː
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