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The road ahead!

It’s time to share our plans for the future of Call to Arms!

At this stage, it’s important to get everything finished up for the release of the game. We think, games are a service, so you can expect long term support for Call to Arms. That means, once the game is officially released, we are not done with it. But at some point, we need to leave Early Access and provide a game with fully functional and polished core game aspects.
Our plan is to finish the game in Q2 this year. The official release may happen in Q3, as the right timing for a release matters a lot as well. At this point however, the game is already pretty much done and we will focus on polishing all the existing features and visual aspects. Of course, the release version will include localization for many more languages and completely new voice acting.

In the meantime, our team is already working on new content for Call to Arms. The first upgrade will contain two new factions, the United Arab Forces and the Eastern European Rebels. These factions will be available for beta testing to Deluxe and Season Pass owners in multiplayer, shortly after the release of the game. Once the campaign is finished, which we expect to happen soon after, everyone can use these factions with unit progression.

After that we will jump right into finishing up the German and Russian factions, both are making good progress already. We expect the multiplayer aspect to be released for all factions throughout the year. The campaigns will take more time, as they are the most time-consuming part of development. None the less, the second half of the year, will be a content bomb for Call to Arms.

Something that you can expect in the near future, are improved graphics, better controls and animations, bug fixes, more variations of helicopters with different armament and neat gameplay improvements. Furthermore, we will put a lot of effort into fixing and balancing the small quirks of the game.


Free Version

The free version does not exchange or make the full version less valuable. The free version can be considered a light version that exchanges the needs for a demo. Demos never reflect a game properly, as they are not updated in the same manner as games as a service. Furthermore, a demo isn’t worth it, if you cannot play with your friends who already purchased the game. The free edition of Call to Arms allows you to get a very good idea of what you can expect and increases the online popularity. It also diminishes the need for pirated copies, as people who cannot afford the game, can still play it to some extend and buy it later. There is no pay2win and there will never be pay2win in Call to Arms. Everyone who purchased the full version before the launch of the free version paid less money, than what the full version costs now.

Upgraded Packages

Everyone who bought the game, be it full version or deluxe edition, got their packages improved. That means you get more content than initially announced, as you can see in the sheet below. Deluxe Edition includes an additional DLC and everyone receives access to 4 new factions to come for free. Of course, you will also receive free map packs, content upgrades, new features and much more in the coming months.