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Developers update 1

Welcome to our first developers update for Call to Arms! We will use these updates to keep you posted on the progress of the development and features.

Dynamic Shellholes

The game features dynamic shellholes that depend on the strength of the explosion and the ground below. To create an outstanding volumetric effect we added displacement maps to smaller shellholes. This parallax effect delivers an amazing result and immersion. In case of bigger explosions, the terrain will be deformed and new three-dimensional cover will be created.

Instanced grass

We have been reworking the previous grass rendering system completely. The new instanced grass supports high resolution textures, as well as normal maps and speculars. New types of grass can be easily created and thanks to new random placement modifiers, it will look a lot more natural than before. Of course, modders can easily take advantage of this system and add new grass types of their liking. We are certainly excited to discover the creativeness of our community!

Join our facebook page for small updates on the game:
https://www.facebook.com/CallToArmsGame