Welcome to our twenty-second developers update for Call to Arms! We will use these updates to keep you posted on the progress of the development and features.
Hardcore Mode
We will be introducing a hardcore game setting created for fast and deadly combat. While we wish to design the base game as a good mix between tactics and action, we still understand that a lot of people would also enjoy a more realistic approach to combat. Hardcore mode will deliver what you are looking for and mistakes will be punished mercilessly.
Hit Zones
Furthermore, we will introduce body hit zones for humans, so if you hit a leg or arm, it will do less damage than a body hit and of course headshot. This will add an additional level of skill required to win battles in 3rd person mode against other humans!
Damage Indicators
We introduced some visual feedback to let players know when a soldier is on low health, in the future we will also implement damage indicators that help you to understand where enemy fire is coming from. This will be useful for soldiers and vehicles.
Improved Aiming
The responsiveness of 3rd person human controls have been improved drastically and more changes are to come. You will be able to enjoy the new mechanics in the next update already! Moreover camera controls have been improved and add additional polish to your 3rd person experience.
Squad Controls
In case your soldier dies, the game will auto select the next squad member, so that you are not losing any time to counter your enemy. On long term, we want you to be able to command your squad members to cover. Hopefully we will be able to prototype the feature early next year. It should enhance 3rd person squad controls drastically :cta_emo1:
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steamcommunity.com/games/302670/announcements/detail/599372911099903657
http://store.steampowered.com/app/302670