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Developers update 9

Welcome to our ninth developers update for Call to Arms! We will use these updates to keep you posted on the progress of the development and features.

Check out the Change-Log of the latest patch!

New multiplayer map

The community voted for a new multiplayer map: 4v4 Military base. This map is expanding the existing pool by a unique setting and different gameplay. We are definitely excited to see it in the next patch!

New gamemode

We are currently working on a new multiplayer gamemode called King of the Hill. It’s a 1v1v1v1 battle with a single center flag. Everyone is up against each other and only the best player can win in this mode. You will have to develop unique strategies to overcome your enemies and you have to time your actions carefully as you will not receive any payback for lost troops.

Small arms & improvements

We have been adding a few new small arms to the game, including proper tank machine guns for GRM. We have also added shields to technicals to provide some protection to frontal fire, however they still offer weak protection if they are getting flanked. Additionally we added much better LODing for trees. It will allow us to render vegetation on long distance without hurting performance too much.

New water

Aside from Screen Space Ambient Occlusion we are also working on new water technology! Water will blend in softly and take depth into consideration. It will also simulate the distortion of objects below the water surface. It will be quite a step visually and new water plants will add extra diversity to maritime landscapes, even a shark will pass by once in a while!