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Release schedule!

Finally, we are ready to give you a roadmap for the planned release of Call to Arms!

The game will be officially launched in April 2018. This also includes the Allied Army DLC, which features two new factions and the GRM campaign. The two new factions are the United Arab Forces and the Eastern European Rebels. Both feature unique technology, that may not be up to date, but enhances the game with cold war era equipment and rare vehicles, as well as firearms.

The release version of Call to Arms will feature 64-bit support, shooting while walking for soldiers, localization in EFIGS + Russian + Chinese and of course plenty of fixes and improvements, as well as performance enhancements.

The Russian and German armed forces will be available step by step, after the release, but do not expect us to rush them out, as developing singleplayer campaigns is very time consuming and we want to make them worth your money.

After release, we will dedicate our time to include two new community voted features: 1. Enhanced fortifications for engineers, such as sandbags, tanktraps and similar. 2. New vehicle damage system to generate more accurate results and longer lasting vehicle combat.

Another big news is, that the free version will remain available after the official release and will allow you to play the game, as you are used to, including further improvements and enhancements. The free version will be limited to the initial two factions. The basic edition (full version) features all new factions for free, but requires to unlock new units via the progression system, if you do not own the corresponding DLC. The Allied Army DLC is available for free to Deluxe Edition owners, Ultimate Edition owners and kickstarter backers. Ultimate Edition owners receive beta access to new factions too, in case you want to be one of the first to play with the new toys! (usually one month ahead of release)