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Patch 3.4 Details

In our third weekly patch, you’ll find several notes about the Summoner, hero defenses, loot balance and more in the list below. We’ve also implemented a possible solution to the data wipe issue and solutions to some of the Android launch errors. If you’re still experiencing an issue with save data wipes or launching the game on an Android device, please send an email to [email protected], and we’ll help you out.

Finally, we wrote a blog post last week discussing some of the bigger community topics with Dungeon Defenders Eternity. Some of them have been addressed in this patch, while others are either planned for future patches or are still undergoing investigation. Thanks again for all of the feedback sent to us so far, and with your help, we’ll continue to improve the game.

CHANGES

  • Raised post-map timer to 5 minutes (up from 2 minutes)
  • Mana cost removed from all instant abilities

BALANCE

  • The Goblin Mech boss on Akatiti has its health reduced to be more in line with other bosses
  • EV's damage scaling has been increased to be more in line with other heroes (up 15%)
  • Jester's damage scaling has been increased to be more in line with other heroes (up 10%)
  • Changes to health scaling per hero (this refers to the amount of health gaines per point invested):

    • Barbarian +38.8%
    • Squire - 0.04%
    • Countess +19%
    • Monk +66.6%
    • Initiate +194%
    • Jester +66.6%
    • Huntress +108%
    • Ranger +66.6%
    • Series EV +33%
    • Apprentice +66.6%
    • Adept +108%
    • Summoner +38.8%

  • Reduced Summoner Warrior DU to 6 (from 7)
  • Reduced Summoner Ogre DU to 7 (from 9)
  • Dark Elf Warrior jump attack base damage reduced to 30 (from 105)
  • Reduced Deadly Striker Tower DU to 7 (from 8)
  • Increased Slice'N'Dice HP (25% more than Spiky)
  • Increased projectile width on Piercing Shot (to 450 from 150)
  • Increased duration of Jester WoF buffs
  • Lowered Ogre chance on Jester towers (to 0.5% from 2%)
  • Reduced lifespan of Bowling Ball projectiles (to 3 sec from 6)
  • Upgrades to elemental damage stats now increase the base value by 40%, down from 60%
  • Monk projectiles now apply 30% of the equipped weapon's elemental damage
  • Lowered all trap’s radius scaling. (.039 to .0058)
  • Demon Lord fire damage changed to passive
  • Move Tower amulet ability cooldown increased to 20 sec (from 15)
  • Jester Move Tower cooldown decreased to 10 sec (from 15)
  • Flash Repair amulet ability cooldown increased to 30 seconds (from 20) and reduced scaling
  • Curse of Weakness no longer reduces the amount of damage enemies deal; this has been moved to the Taunt amulet ability
  • Removed the speed decrease penalty for using Defensive Maneuvers -- HIGH SPEED TANKING!
  • Increased Mana Bomb cooldown from 60 to 90 seconds
  • Increased Piercing Shot cooldown from 4 to 8 seconds
  • Increased Taunt cooldown from 15 to 25 seconds
  • Increased Purity Bomb cooldown from 60 to 90 seconds
  • Increased Curse cooldown from 20 to 30 seconds
  • Increased Flash Heal cooldown from 15 to 20 seconds
  • Increased Flash Repair cooldown from 15 to 30 seconds
  • Increased Decoy cooldown from 15 to 20 seconds

    FIXES

  • Fixed a variety of issues with the Android version that stopped players from logging in/playing the game; if you’re still unable to play, please send an email to [email protected]
  • Implemented potential solution to the save data wipe issue; if this issue occurs again, please email [email protected], and we’ll recover your lost save data
  • Stopped Summoner minions from moonwalking away while moving to invalid targets
  • Summoner minions now appropriately scale with Defense Speed
  • Implemented the item downgrade as mentioned in this thread; all affected players will receive 100,000 gold
  • Fixed issue with loot drops on Akatiti Jungle boss fight and map completion rewards generating too high on all difficulties; this has been fixed to the standard difficulty/reward generation
  • Fixed bug with the Akatiti Goblin Mech where the boss would get stuck
  • Equipping the Move Tower amulet no longer breaks Jester's default Move Tower
  • Maps that support more than 4 players now have proper mana amounts
  • Griffon tooltip adjusted to show correct total damage for Tornado
  • Fixed tooltip for Lightning Strike
  • Fixed the issue where the Countess' Joust ability forced the Summit Ancient Dragon boss downward when hit
  • Players can now pet the Catarangs in Sky City for mana
  • Enemies that spawn from the top-right spawn in Palantir were incorrectly targeting the bottom crystal; they now target the top crystal
  • Fixed the issue where spawns doors on Tinkerer’s Lab did not open starting with the 2nd wave; they now open correctly
  • Fixed the issue where pressing two menu activation buttons at similar times brings up both menus (Inspect Hero and Shop)
  • The Apprentice Mushroom Staff’s projectile/impact decal was not properly colorizing to what the item showed was its projectile/impact color
  • Enrage Aura tooltip typo fixed
  • Killed the glow on the gargoyle staff projectile when it dies