Developer postOriginal post (opens in a new tab)

Patch 6.2 Released

Features/Balance

  • EV buff beams can once again buff auras without having to pass through their center!
  • A player who leaves a game session now automatically drops all of their mana!
  • A message now displays after the users has been timed out from inactivity
  • Visual update on the buff/debuff frames

Bug Fixes

  • Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them
  • Siege Mech Minion
    • No longer flagged as a boss
      • Brings his health down considerably
      • Still takes 50% less damage in Siege Mode
      • Now vulnerable to certain abilities like Curse of Weakness

    • Artillery no longer damages cores
    • Pulse Cannon attack now deals Lightning damage instead of Physical

  • “Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box
  • Monk’s Healing Aura VFX now scales properly
  • Fixed an issue with the player camera that was causing Monk auras to disappear when being viewed from extreme angles
  • Goblin Cupid and Monkey pets’ damages have been adjusted to appropriate pet levels
  • Fixed rendering errors on Omenak
  • Fixed Huntress trap visual display issues on environment meshes in Omenak
  • Fixed rendering errors for the Portal in the Tavern that leads to the Hall of Triumphs
  • First-person mode for the Monk, Initiate and Jester now properly plays ranged attack sounds
  • Summoners can no longer leave and re-enter a map to cast multiple instances of Crystalline Champion. When leaving a map, existing Crystalline Champions are removed.
  • Hardcore selection box disabled for Halloween maps

Known Issues

  • Significant delay can occur when loading into a map. The more items a player has, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.