Features/Balance
- EV buff beams can once again buff auras without having to pass through their center!
- A player who leaves a game session now automatically drops all of their mana!
- A message now displays after the users has been timed out from inactivity
- Visual update on the buff/debuff frames
Bug Fixes
- Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them
- Siege Mech Minion
- No longer flagged as a boss
- Brings his health down considerably
- Still takes 50% less damage in Siege Mode
- Now vulnerable to certain abilities like Curse of Weakness
- Artillery no longer damages cores
- Pulse Cannon attack now deals Lightning damage instead of Physical
- No longer flagged as a boss
- “Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box
- Monk’s Healing Aura VFX now scales properly
- Fixed an issue with the player camera that was causing Monk auras to disappear when being viewed from extreme angles
- Goblin Cupid and Monkey pets’ damages have been adjusted to appropriate pet levels
- Fixed rendering errors on Omenak
- Fixed Huntress trap visual display issues on environment meshes in Omenak
- Fixed rendering errors for the Portal in the Tavern that leads to the Hall of Triumphs
- First-person mode for the Monk, Initiate and Jester now properly plays ranged attack sounds
- Summoners can no longer leave and re-enter a map to cast multiple instances of Crystalline Champion. When leaving a map, existing Crystalline Champions are removed.
- Hardcore selection box disabled for Halloween maps
Known Issues
- Significant delay can occur when loading into a map. The more items a player has, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.