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Content Update 1 Released!

We’re very excited to announce that the first content update patch for Dungeon Defenders Eternity is live. Enjoy! Here are some of the new features in Content Update 1:

Campaign Nightmare Mode

Content Update 1 introduces Campaign Nightmare Mode to Dungeon Defenders Eternity! You can now enjoy Nightmare Mode on all Campaign and Bonus Missions.

Nightmare Mode in DDE brings a unique twist: We’ve added a new faction of enemies called Elite Enemies, which are upgraded/modified versions of the existing enemies to bring even more pain to the battlefield. Nightmare Mode also includes two new armor sets, 16 returning weapons from DD1 and even higher stats for you to discover!

Private Taverns

Want to get away from the noise of the public tavern? Want to test your heroes and defenses in peace? Now you can with our Private Taverns! Of course, the Public Taverns are still there if socializing is your thing. You can access the Private Tavern through the Main Menu or Mission Screen.

New Map: Buccaneer Bay

Content Update 1 adds Buccaneer Bay, a brand-new pirate-themed island map, to Dungeon Defenders Eternity!

https://www.youtube.com/watch?v=zNeIRFMFqtA

Full Patch Notes (Patch 4.0, Content Update 1):

New Content

  • Nightmare mode has been added for all Campaign and Bonus maps. This includes new gear drops, empowered enemies and even higher difficulties.
  • Private Taverns: Players can access their own private tavern through the Main Menu or Mission Screen! You can also change this setting in the Options menu.
  • New Bonus Mission Map: Buccaneer’s Bay, a pirate-themed island map.
  • Nightmare exclusive rewards:
    • 16 weapons back from DD1
        4 weapons per class

    • 2 new armor sets

      • Corrupted Set focuses on Hero Stats, for DPS characters
      • Divine Set focuses on Tower Stats, for Tower-building characters

    • 8 returning pets with new abilities

      • Animus pets with Hero specific stats for DPS characters
      • Guardian pets with Tower stats for tower-building characters


  • 8 new class-specific Amulets

    • Apprentice
      • Polymorph: Morph enemies into Goblins.

    • Squire/Countess

      • Execute: Kill low-health enemies around you.

    • Monk/Initiate

      • Perfect Evasion: Dodge all incoming attacks for a short time.

    • Huntress/Ranger

      • Concussive Shots: Add some knockback and damage to your shots.

    • Barbarian

      • Battle Roar: Let out a stunning roar that makes you stronger.

    • Jester

      • Elemental Surprise: Damage enemies in a cone with random elemental damage.

    • Summoner

      • Crystalline Champion: Promote one of your minions into a super minion.

    • Series EV

      • Tazer Bomb: Deal lightning damage and stun a group of enemies.


  • Transmogrification System

    • You can now hide your gear or change its appearance by talking to The Tailor. She is located across from the Tavernkeep.
    • Invisible Skins are purchasable in the shop with in-game currency. Use these with the new Transmogrification System to visually hide your armor.

Changes

  • Increase Folder Limit in Inventory from 8 to 10
    • More specifically, this is 10 folders wide (up to 10 folders inside of any one folder). Folder depth still remains at 5 folders.

  • Players can now drag an item from their Hero to a folder.
  • The Summoner can now swap their primary pet. Default Key set to Z.
  • Removed Dyes and Consumables from dropping in game. They are available in the shop.

Bug Fixes

  • Controllers now work with the Forge during Survival
  • Fixed bug with mission consumables that was causing them to not scale with enemy level
  • Summoner's Ogre Minion is now displaying the correct icon
  • Summoner's Dark Elf Mage Minion heal now triggers off both Summoner Minions and all other Defenses
  • Upgrade and Repair VFX now properly follow Summoner Minions
  • Fixed scale issue with Griffin, Laser Robot, Serpent, Shroomite, and Dragon pet projectile visual effects
  • Fixed bug where Imp Active Ability was registering twice per tick
  • Ogre notification is now displaying correctly
  • The Ancient Dragon in Crystalline Dimension now correctly shoots fireballs

Balance

  • Per map loot quality has been adjusted to ensure that harder maps drop better items
  • Increased initial build time from 90 to 120 seconds on Insane and Nightmare difficulties
  • Elemental Affinity now affects the Poison Weapon Ability
  • Added a limit to the number of Ogres that can be present on a Survival match at once.
  • Increased chance to drop blueprints
  • Imp Abilities no longer cost mana, like other pet abilities
  • Ogres now drop better loot
  • Reduced Goblin Copter base missile damage and missile damage scaling
  • Reduced Akatiti Goblin Mech Boss base damage
  • Reduced Dark Elf Warrior’s Max Movement speed so players can better react to the Dark Elf Warrior on higher difficulties
  • Adjusted Enrage Aura to be more in line with other defenses (see this post for more info)
    • Aura attempts to enrage enemies once every 5 seconds
    • Enrage effect lasts 5 seconds, then can’t affect enemy for 2.5 seconds
    • Nightmare Ogres cannot be Enraged

  • Redesigned Huntress Invisibility Ability to give a 50% attack speed buff after exiting stealth. To compensate for this increased power, the cooldown has been increased from 4 to 30 seconds. Note: We are testing this balance change. Please give us feedback on the forums this week. If this ability change is not liked, we will revert it.

Known Issues

  • Doors in Tinkerer’s Lab do not open. (This will be fixed in an upcoming hotfix. We decided not to delay the update even further.)