
This phase focused on strengthening the core systems of ICONIC — from finalizing the structure of the Endurance Mode to new combat effects, system polish, and more bug hunting. Instead of a compact overview, we’re jumping straight into the details this time:
DETAILS
📦 Artefacts & Systems
New status effect: Shock - briefly halts and damages enemies over time
First Shock-related artifacts added
On-death effects for Bleed and Poison
🗺️ Stage Design
Endurance Stage finalized - longer, steadily escalating challenges
Endurance Stages now unlock through regular Stages
Endurance Stages require a by percentage completion to progress instead of full clears
🛠️ Tech & Codebase
Extensive refactoring phase
Various Endurance-related bugs fixed
Power Core overscaling bug resolved
Movement logic expanded (dynamic enemy speed)
🎛️ UI & Visuals
HUD indicators for active temporal effects
Settings menu added to the hero screen
NEXT UP
Polish & balancing for the Endurance Stage
More artifacts, supplies & synergies
Improvements to status effects



