Hello Screencheaters! It has been amazing to see so many people playing the game, sharing their thoughts and feedback with us, and a special thanks to everyone who has shared their exploits online. After two weeks of Screencheat mayhem, we’re finally ready to unleash out first content drop for you all to test.
Content Drop #1 adds a new map called Helix. Dubbed by Nick as a “forgotten temple in the sky where death is always around the corner,” this map features multiple levels, air vents that shoot you too the roof, and a tonne of interesting movement options. The colour scheme is wildly different from the previous maps, so you will need to concentrate more on your surroundings. Here’s a pro tip - quickly learn which side of the map is pristine, and which side is in ruins, it will help you find your prey a lot faster.
We’ve also added a new weapon into the mix! The Chefolet is a modified car engine that shoots a kinetic ball of energy. Hold down the shoot button to charge the weapon - the longer you charge it the faster it becomes, and the longer it will bounce from wall to wall. The tradeoff is that it becomes very easy for people to notice a gigantic glowing orb of death, and they have a chance to take you out before you fire. We’re extremely excited to hear what you guys think of this wonderfully weird, yet deadly creation.
Finally, we’ve added a new gameplay mode for you all to experience. One Shot is essentially a hardcore mode where players only get one shot, so they have to make it count. Once everyone has fired their shot, or 15 seconds have elapsed (whichever comes first), everyone automatically reloads and it begins again. This forces you to be more strategic, spam less, and creates some really tense moments.
Samurai Punk has managed to cram some other cool features into this update, including a new Brutal Announcer, along with some extra jibber-jabber for the previous announcer pack. They have also fixed up a number of niggling issues that many of you pointed out, and updated a few things to the game should play a little nicer for all.
The update is now live, so just start the game on Steam and you will be good to go. The changelog is below, but as always we will be hanging around the community hub to answer questions and take your feedback! - Steve
Changelog - Build 0.0.11 (18/08/14)
Awesome Features
- New Map - Helix! The forgotten temple in the sky where death is always around the corner.
- New Gamemode - One Shot. The hardcore mode, or true Deathmatch, of Screencheat. You only get one shot, so make it count. Once everyone has fired or 15 seconds have elapsed, you get a new shot. Great for ramping up the intensity
- New Weapon - Chefolet. Hold down the shoot button to charge this beauty. The longer you charge, the larger, faster and longer living the bouncing ball of death will be.
- New Announcer - Brutal Announcer added. Go to the game settings to pick your favourite or leave them randomising.
- Extra Announcements - Both announcers now have additional jibber jabber.
Cool Little Tweaks
- Game start now keeps you informed when waiting for players
- Game over player listing is now ordered by score. Bragging rights should be easier to note.
- Notification in the lobby chat when a new player joins (even if they don’t have an active profile)
Functionality Fixes
- Players should no longer be able to escape garden.
- Lobbies in the lobby browser no longer show a “join” button when they are full.
- Death camera will no longer go through walls and outside the map
- No longer possible to get stuck against the wall in the wind tunnels.
- Forced OpenGL on Windows. This should avoid issues with alt tabbing under DirectX 9 until a fixed version of the engine we use is released. Let us know if this causes issues for you, and we’ll give you another workaround.
- GUI changes everywhere. Our GUI guy included a giant list 30 items long, but I’ll spare you the details. Here’s some of the new things you can interact with.
- Added Terrain Detail setting in Graphics Settings
- Adds Announcer volume to audio settings
- Added “Enter” to select profiles
- Convention mode- press back to invert look (mostly for our benefit at conventions, but if you’re playing at a party this one might help you out.
Minor Tweaks
- Museum cleaned up a little.
- Garden lower path modified to make it feel less maze like.
- Upper walkways on Garden hills should now be less camp-able.
- Fix black defocus background sometimes covering pause menu in-game