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City of Brass - Enter the Catacombs - Available Now!

We have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs.

So what's new?

New Environment!

If you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.

New Enemies!

Spilling forth from the caverns underground are a host of devious new enemies to fight!

  • Unstable Salitar
  • Hazardous Gladiator
  • A mystical new Gatekeeper to defeat in level 3

New Relics!

Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:

  • The Charm of Fortune
  • Coin of Soldiering
  • Gauntlet of Thrusting
  • Tongue of Silver
  • Pads of Silence

New Features:

  • Boss AI can block Player’s Shove Ability (Only turned on on the Shield Boss)
  • New Trap: Maw of Howling
  • Italian Localisation
  • "What Is This?" feature, opening the journal to what is under your mouse cursor.
  • Relic Icons now feedback when they are active via an animation.
  • New HUD Notification appears when a Divine Burden is unlocked.
  • New HUD indicator for Movement State.
  • Pool of Searing trap now releases splashes of burning oil when whipped.

Tuning:

  • Difficulty curve now ramps up over first three levels.
  • Increased spawning of throwable pickups … because they’re fun.
  • Reduced max number of enemy genies (from 5 to 4)
  • Slightly slower movement speed for large enemies.

Expanded Tutorial:

Tutorial has been revised to teach more of the player’s actions including:

  • Whip Grab
  • Shove
  • Crouch
  • Slide

Fixes:

  • Fire damage over time no longer stacks multiple times from the same source.
  • Braziers cause small radial damage effects when destroyed.
  • Fix tutorial ghosts messages not fading in and out.
  • Fix cases of the same gear being given by different chests in an area.

Community Bug Fixes:

A big thanks to all the players giving us feedback, ideas and reporting bugs on the forums. Keep them coming!

  • Fixing issue where Lantern fixtures were no longer whip-able.
  • Damage Effects like fire, now no longer affect an AI if you hit their shield.
  • Added extra (larger) hit boxes to pickups for whip collision.
  • Changes to Fire Effects to (hopefully?) fix invisible fire on some players machines.