We have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs.
So what's new?
New Environment!
If you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.
New Enemies!
Spilling forth from the caverns underground are a host of devious new enemies to fight!
- Unstable Salitar
- Hazardous Gladiator
- A mystical new Gatekeeper to defeat in level 3
New Relics!
Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:
- The Charm of Fortune
- Coin of Soldiering
- Gauntlet of Thrusting
- Tongue of Silver
- Pads of Silence
New Features:
- Boss AI can block Player’s Shove Ability (Only turned on on the Shield Boss)
- New Trap: Maw of Howling
- Italian Localisation
- "What Is This?" feature, opening the journal to what is under your mouse cursor.
- Relic Icons now feedback when they are active via an animation.
- New HUD Notification appears when a Divine Burden is unlocked.
- New HUD indicator for Movement State.
- Pool of Searing trap now releases splashes of burning oil when whipped.
Tuning:
- Difficulty curve now ramps up over first three levels.
- Increased spawning of throwable pickups … because they’re fun.
- Reduced max number of enemy genies (from 5 to 4)
- Slightly slower movement speed for large enemies.
Expanded Tutorial:
Tutorial has been revised to teach more of the player’s actions including:
- Whip Grab
- Shove
- Crouch
- Slide
Fixes:
- Fire damage over time no longer stacks multiple times from the same source.
- Braziers cause small radial damage effects when destroyed.
- Fix tutorial ghosts messages not fading in and out.
- Fix cases of the same gear being given by different chests in an area.
Community Bug Fixes:
A big thanks to all the players giving us feedback, ideas and reporting bugs on the forums. Keep them coming!
- Fixing issue where Lantern fixtures were no longer whip-able.
- Damage Effects like fire, now no longer affect an AI if you hit their shield.
- Added extra (larger) hit boxes to pickups for whip collision.
- Changes to Fire Effects to (hopefully?) fix invisible fire on some players machines.