
Ok folks, it's been just over a month, so that means it's time for our next major update: v0.3 The Palace Grounds!
So What's New?
New Environment!
This time around we are replacing the levels it seems most people rarely see: levels 9-12 have been completely overhauled with the new Palace Grounds environment.

New Enemies!
The Gatekeepers are some of the toughest foes, and the newest addition is the Fallen Champion. Once honored for her unique skills, this accursed Archer stands between you and the exit, and she has a few new tricks up her sleeve.

New Traps!
The City of Brass is brimming with deadly traps to keep you on your toes (and might even remove your toes if you're not careful). Watch your step when looking out for:
- Jaws of Impediment
- Steps of Frustration

New Relics!
Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:
- Bloom of Frost
- Gauntlet of Hurling
- Bracelet of the Phoenix
- Vessel of Vigor
- Talisman of Confusion

New Genie!
Be on the lookout for Zaibof the Guarantor. While he won't let you keep ALL of your money if you perish, he will supply you with a small nest egg to begin your next run with. The amount you start with grows with every purchase you make, and of course using a wish will only increase your reward.

New Features!
- Dodging! Added quick side and back jumps. Double tap movement keys on keyboard and double tap crouch on gamepad.
- Reflecting projectiles of Etol the Hurler now temporarily stuns the Genie
- Air Control when Whip Swinging!
- New Layout Features! Double height walls/stairs to outdoor areas; new stair placement system; indoor height variation can now go downwards into the floor.
- Dedicated Gatekeeper Arenas! Gatekeeper Mini Bosses now have an area dedicated just to them.
- Achievements!
Community Feedback and Tuning
- Massive overhaul of difficulty tuning - added a difficulty curve for the first three levels. This has touched on the spawning of enemies, traps and pickups, required the creation of new weaker AIs, and a general tweaking of the campaign.
- Player will now automatically stand after a slide
- Movement mode HUD icons are now always visible
- Melee weapon improvements, making them feel more reliable in terms of hitting targets
- Increased speed of initial sword attack and resulting combo attacks.
- Added HUD animations on health gain and wish using
- Improved the whip hit detection and smoothed out their animations
- Increased the proportion of open walls in rooms
- Reversed Order of the Portals outside the city
- Fixed a bunch of reported crashes (Mostly rare-ish)
- Light of Following now has massively increased light radius
- Enemies can now be stunned and tripped during their disarm animation.
- Increased Genie summoned enemy attack range so they can attack large enemies when wished.
- Reduced large enemy collision radius.
- Fix Gatekeeper enemies being charmed by Vest of Alliance, meaning you could not kill them
- Silent Effigies are no longer targeted by wished Thrower Genies (since they can't be damaged by them)
- More enemy sounds when passive to give player preview of nearby enemies.
- Grand Sorcerer Gatekeeper - more animations for better state feedback
- Wished Genie fireballs will no longer hurt the player.
- Genies now have signage to help identify them from a distance
Fixes
- Revamped most Relic icons.
- Revamped Whip HUD icons for better clarity.
- Journal now has Close and Back buttons displayed.
- Fix cases where loot system would run out of gear to award
- Fixed loot system incorrectly blocking off gear to genies causing them to break and show a broken interface
- Fixed HUD background element appearing incorrectly
- Fixed Mage Gatekeeper teleporting after damage
- Fixed some cases where AI would not see their targets correctly
- Fixed destructible objects sometimes not breaking if you hit them on the edge
- Fix controllers / gamepads not being able to be used if more than one plugged in
- Fixed some incorrect localisation
- Fixed some freeze effects not correctly freezing the animations of enemies
- Fixed double damage divine burden not working
- Fixed completion leaderboard not updating when you did a better time
- Fixed braziers showing killed by unknown when you died from them
- Fixed cases of being able to grab items through walls and other geometry
- Befriend Armour now shows icon above the charmed enemy
- Fixed colour of Mage knockback effects
- Fixed Leaper Ragdoll not working properly
- Fixed collision size on spearman head stun capsule
- Fixed collision for stun and trip being offset incorrectly
- Fixed issue where the Mage boss could get stuck after throwing
- Fixed issue where wished genies wouldn’t target enemies in it’s line of sight
- Fixed issue where the mercenary AI could spawn on the player’s head
- Can now trip/stun AI’s while playing the disarmed animation
- Fixed Archer projectiles not aiming at the player correctly (always shot to the left)
- Further fix for the Hazardous Gladiator not attacking the player correctly
- Added genie-specific use prompts for better clarity on their function.