Developer postOriginal post (opens in a new tab)

Patch Notes - The Red Odyssey 24/08/2016!

Mission Tuning

  • CH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.
  • CH03 Mission - Fixed howitzers to work as intended and fixed mine field to be effective against player
  • CH04 Mission - Add an abandoned enemy ship to make the retreat after discovery possible.
  • CH08 Mission - Adds time to end so final VO completes
  • CH09 Mission - Reduce difficulty. The longer cover is maintained, the fewer enemies spawned when cover is finally left. Enemies turrets also became single weapon turrets
  • BD02 Mission - Reduced difficulty.
  • BD03 Mission - Difficulty tuned, and several object spawning on top of each other issues fixed.
  • BD04 Mission - Startup issues fixed. Scavenger's shouldn't leave early which made it hard for new players to follow them. Final chase made more survivable while leaving the epic chase feeling intact.
  • BD06 Mission - Enemy attack waves slightly reduced

    General

    • A number of minor model fixes applied
    • Fixed error with point lights. Weapon fire shouldn't cause strange reverse shadows anymore.
    • Chinese Scavenger emissive fixed (strange glow removed)
    • TRO Music Added to game, and TRO missions play TRO sound files
    • Fury hybrids no longer describe themselves as scavengers
    • Black Dog weapon properly rotates only top to shoot now.
    • CVHAUL adjusted how it holds items so it can't levitate itself
    • Fixes BD constructor's description text.
    • Non-playing sounds for several vehicles such as CH Constructor fixed.
    • Fixed the CVAPC cockpit

    The Patch also includes

    • Mod samples in Edit Mode fixed to be present and useful samples