This update prepares us for Steam's Nextfest! Lots of visual improvements and flare to make a great first impression, so I'll make this brief!
New Intro Cinematic:
Before this update, it wasn't quite clear why Slime was doing all these "odd jobs".
We aim to implement more of this story into the game, but for now, this new cutscene is a great start.
Relevant Changes:
- Added cinematic Ominous Employer Intro cutscene
- Added Swinging Lights
- Entering the Warehouse Elevator now stops the speedrun timer
- Added new billboards
Technical Changes:
- Upgraded Debug Console
- Culling now follows camera instead of player, and dynamically changes based on camera size
- Fixed some dialogue
- Implemented polymorphism state culling, replacing current setActive method
- Implemented new culling for Chunkfish
- Implemented new culling for Stepspike
- Implemented new general culling method with GeneralCullingCommunicator
- Removed Vertical Correcting
- Removed unrelated, old promotional media
- Added new Save Data `hasPlayedGameBefore`
Bug Fixes:
- Fixed Slime double jumping
- Fixed Slime stopping in platforms midway
