If you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo:
- New playable character (melee): meet Morwenna!
- New system: Totem of Immortals
- New skills for the ranged playable character (Ghassan)
- Experimental gamepad support
- More varied, procedurally generated levels
- Unknown Events nodes added to the map skill tree
- Enemies now have a chance to drop a new item: the Battle Remnant
- A smoother and more interactive tutorial
- Bug fixes, optimizations, polish, and more.
What we’re working on in the background for the full game (some of these might come to the demo later!):
- Complete redo of the UI/UX
- Full gamepad support
- Meta-game progression system:
- Research System
- World Knowledge
- The Collector
- The Vault
- Blacksmith
- Recipe Unlocks
- Game progression system:
- Guardian’s Arcane
- Quest system
- Special Place
- Cursed Location
- End Game System
- New playable characters:
- New cycle enemies
- New cycle bosses
- End game boss
- Story and lore elements
We want your feedback, too. Community input will be super helpful as we continue to develop To Kill a God. You can leave it here on Steam or in the Mad Mushroom Discord server.
Thanks a ton for checking out our game!