Hello Commanders,
First of all, thank you for having patience with us, and thank you again for the precious feedback from the Steam community and from our Discord!
As you can see we are constantly pushing updates each day since the Demo debut, we consider this demo sort of an early access and we want to have the foundation in perfect condition before we start adding the remaining content.
So what is new in the current update?
- TYPOS FIX: with your help, we managed to identify even more typos and we fixed them, I apologize for this, none of us are native English speakers.Typos fixed: "afternoone", "sorounding environment", "vehicule approaching", "Acces", "buss", "Moral"
- NEW MECHANIC: Achievements tier I with rewards (warning there might be bugs, it's a fresh system)
- NEW ITEMS: we added more new possible start new game items that will get unlocked if you hunt achievements
- BALLANCE: we added 50 more hitpoints to the barricades
- BUG FIX: some turret bugs regarding ammo usage
- BUG FIX: some bug regarding the NPC from the workshop being active to the player even though the player did not make the secondary quest
- BUG FIX: day cycles glitch
- BUG FIX: if you die during the boss stage, it was considered a win but now no more
- some other small bugs and glitches fixes
- some other minor typo fixes
Please bear with us, we move as fast as we can, we are just 2 people in the team and I promise that we will deliver a hardcore journey within our little creation.
Any feedback is highly appreciated especially now regarding the new achievement/reward system.
What's next? We now await your precious feedback and bug reports. During this week we will only focus on fixing and adjusting the demo and the core foundation of the game.
Then after the demo is in perfect state(we hope this will happen before the end of the Next Fest aka 21 Oct) we will start adding the remaining game content.
Keep the feedback coming and we will keep the updates flowing.
Regards,
Cristi P. - 16 BIT NIGHTS
