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Maintenance Complete - Balance Changes Now Live

Hello Robocrafters,

We are now out of maintenance! We had 121 votes in the community balance feedback poll, which resulted in the following changes being made:

Weapons

Laser

  • No changes

Plasma

  • Damage [10% Reduction]
  • Shots per Second decreased [Was 6.6 shots now 5]

Rail

  • Damage [5% Increase]
  • Movement inaccuracy reduced

Nano

  • Healing [5% Increase]
  • Projectile Speed [25% Increase]
  • Energy per shot [9% Reduction]

Aeroflak

  • Damage per shot [10% Increase]
  • Projectile Speed [20% Increase]
  • Damage per stack [5% Reduction]

Seeker

  • Damage [10% Decrease]
  • Energy per Shot [10% Decrease]

Ion

  • Damage [5% Increase]
  • Shots per second decreased [Was 1.02 shots now 1.11]

Chaingun

  • No changes

Mortar

  • Damage [10% Reduction]

Tesla

  • Health [10% Increase]
  • Damage [5% Increase]
  • Shots per second increased [Was 5.7 now 6]
  • Energy per shot [8% Reduction]

Movement

Wheel

  • Health [5% Increase]
  • Agility increased

Tank Track

  • Health [10% Increase]
  • Top Speed [2.5% Increase]
  • Agility increased

Mech Legs

  • Health [7.5% Increase]
  • Agility for Heavy Vehicles increased

Sprinter Legs

  • Health [Increase 5%]
  • Top Speed [Increase 5%]
  • Agility increased
  • Jump Height [10% Increase]

Insect Legs

  • Health [Increase 5%]
  • Top Speed [Increase 5%]
  • Agility increased
  • Jump Height [10% Increase]

Skis

  • Health [10% Increase]
  • Top Speed [5% Increase]

Hovers

  • Agility increased
  • Optimum carry mass [10% Increase]

Rotors

  • Agility for Heavy Vehicles reduced

Wings

  • Agility for Heavy Vehicles increased

Rudders

  • Optimum carry mass [10% Increase]
  • Agility for Heavy Vehicles increased

Thruster

  • Top Speed [15% Increase]
  • Spin-up Time [20% Reduction]

Propellers

  • No changes

Cubes

Medium Cubes, Compact Cubes, Helium, Rods, Struts

  • No changes

Light Cubes

  • Health [5% Increase]

Heavy Cubes

  • Health [10% Increase]

Electroplates

  • Health [10% Increase]

Modules

Energy Module, Disc Shield Module, Ghost Module & EMP Module

  • No changes

Blink Module

  • Range [13.7% Increase]

Windowmaker Module

  • Reveal Duration [7.5 second Increase]
  • Cooldown [5 second reduction]

The full results can be viewed via the following link:
https://docs.google.com/document/d/1_JIDYM9ja-aZ06CR5RSd8Bxv_rIjGMyO0yzkK_FmZsc/edit

Build, Drive, Fight