The menu that can be seen in the announcement trailer was mostly hard-coded.
Now the UI has been reworked under the hood to use a tag driven approach.
With the new UI system, furniture items are organized in a data table (spreadsheet) and given specific tags.
Based on the tags, the items automatically populate the menu, for a specific category or combination, such as Kitchen - Chairs or Style - Modern or Material - Wood.

The tags are applied internally in the game engine data table along with other properties:

This will allow for a search/filtering system to be developed, which should be helpful as the catalog grows.
