Today's update fixes a few small bugs introduced in Infiniupdate #2:
- Fixed a bug that sometimes caused lasers to destroy the wrong blocks. This might break some of your solutions for the new puzzles, especially if you were optimizing heavily. Sorry about that!
- Fixed a few bugs related to changing the selected block type while linear building.
- Fixed a bug where pushers and blockers spawned in Test Zone X did not work correctly.
- Eviscerators and lasers can now be toggled with the toggle key (default: C).