UPDATE – Faction Conflict! (Pre-Alpha 0015)
Notice: It is recommended to start a new game to avoid compatibility issues. You can continue playing on existing saves, but some inconsistencies may occur.
You can now get a clearer view of faction distribution across the map, form alliances, and lead the capture of the entire territory.
Bases and points of interest captured by factions within a 600 m radius are now visible on the map. (A radio must be equipped to see them.)

Companion NPCs can now swap weapons through the inventory. (For now, they do not use attachments and will only switch if the new weapon is better than the one they are currently using).


New Chorros's (thieves/bandits) camp

Change: faction reputation can now only be increased through tasks or missions assigned by that faction.
Fixed an issue where some side missions could not be completed under specific conditions.
Important NPCs can no longer die off-screen (+150 meters far from player).
New adjustments to the population algorithm to achieve a more consistent balance.
Improved depth-of-field autofocus when aiming down sights (ADS).
Added an option to disable depth of field in the video settings.
Improved shading and foliage scalability settings to preserve visual fidelity at a lower performance cost.
Fixed a bug where some video settings were not being saved or applied correctly.
Improved visibility during overcast weather conditions.
Rebalanced the Bacaan 70 and the Fa-Natic.
New 1.5× “Pampa” Sight added.

Minor stability fixes. And as always, if you encounter any bugs, don’t hesitate to let us know.
— See you in the Abyss! Juan Pepe
