In this patch we are introducing a new building system to the game. Old structures have been removed and replaced by new ones. The new construction system is based on Pillars and based on how and where you placed them you will have different construction options. The new system allows you to create much cooler structures, give you more freedom and possibilities and also allows you to preview these options and see the structure how it will look like before actually building it. Within the next weeks we will add even more structures to this new system and give you more possibilities to update your construction elements. The gathering system also has been revised and balanced to give more importance to the "where do i build?" factor. Before it simply did not matter too much where you placed your base since you got all resources pretty much everywhere - this now changed. While you still receive some ores from the dynamic spawns the chance to actually gain ore is much lower. Instead, you should look for the new static stone-spawns that have a much higher chance of giving ore.
Patch Notes:
- Dinosaurs will no longer run through walls.
- Removed old wooden structures from the game.
- Rewrote the construction/building system.
- Added a preview system that allows you to preview your construction options while in build-mode.
- Added pillar-system to the game that defines where you will be able to build walls.
- Added palisades to the game.
- Added palisade gates to the game.
- Added new wooden walls, doorways, doors, walls with windows to the game.
- Optimized performance yet again.
- Optimized netcode to produce less FPS-hickups.
- Lowered ore chance on the dynamic spawning stones, these have a VERY low chance to drop ore now.
- Added static stone spawns to the game that have an increased drop-chance for ore.
- Several constructions have their building requirements adjusted.
- Rocket Launcher has been temporarily disabled in order to balance it next patch.
- Turret has its range increased.
- Timer on flags has been increased to 60 seconds by public request.
- Size of dynamic stone spawns has been decreased.
- Physics of dynamic stone spawns have been updated.
- Crossbow has lower crafting requirements.
- Arrows only require wood.
- Crossbow damage has been increased.
- Crossbow reload time has been lowered.
- Bullets have their crafting requirements lowered.
- Sniper Rifle has its damage doubled.
- Pistol damage has been increased slightly.