In this patch Beasts of Prey receives a fully reworked AI for the dinosaurs and some additional game-mechanics for PvP. The AI has been upgraded to make the game-world more immerse and fun, Dinosaurs started to hunt in packs, roam through the game-world and no longer run into each other or run through your walls.
Additionally to these upgrades the flag system has been changed to a capture & hold system. You can now capture land by capturing other players land. When you capture a flag all buildings in it's area will be yours. Doors, Gates, Tents and Turrets will be yours, personal items like the metal safe & beds will not change ownership but can be destroyed or picked up (just like before). You can now also destroy foundations with flags again - so in the end it's your choice to either conquer an outpost or destroying it!
Changes:
- Improved overall performance yet again.
- Reworked AI to be aware of structures & buildings.
- Reworked AI to be aware of other NPCs.
- Added new pathing to AI.
- The island slightly changed, some terrain has been altered to improve the overall quality of the game-world.
- Added some additional textures to the game-world.
- Added parallax effects on terrain shader.
- Added more roaming birds.
- Adjusted total amount of trees to slightly improve performance and game-world design.
- RADAR now shows different icons for friendly and hostile players.
- RADAR now shows dinosaurs.
- RADAR now shows resources on the map.
- RADAR now shows flags on the map.
- Flags can now be captured. All structures in it's area will change ownership with the exception of the metal safe.
- Based on your skills you can only build a maximum of 5 flags in an area, however you can have more than 5 flags by capturing other players outposts.
- Skills Expert Builder 1 and Expert Builder 2 are now working as intended.
- Eggs are more rare.
- Dinosaurs will remain much longer in the game-world. Even after you stole the egg.
- The Spinosaurus has been (re-)added to the game.
- Fixed loot-drops on dinosaurs. After killing the inventory should open once you are close to its head.