Hello everyone,
today we release our 3rd Patch addressing performance, bugfixes and game-play issues. We are happy that you started giving us feedback on game-play mechanics, for us this means we are on the right way since you finally seem to have a much better ingame experience. As always please head to the forums and make a bugreport if you run into any issues, over the next days we will be collecting your issues and try to put as many as possible in the next update. Within the next week we will also activate more PvP mechanics and full-destruction of all buildings/structures will be activated. Again we would like thank you guys for being so patient with us. On friday FatPlanetJP will host an interview with us so if you got any questions you like us answered please contact him with your questions!
SERVER:
- FIXED : Fixed a bug preventing stone to spawn sometimes.
- FIXED : Lowered CPU-Load by optimizing server-code. (Server runs 100 times faster & takes less CPU)
- ADDED : A config.xml that can be updated on the fly to enable/disable dinosaurs, change the server name, change spawn-rate of stone.
- ADDED : Server can now report it's status to smartFox allowing you to see it's current state in the console/logfiles.
- CHANGE: Stone Spawnrate speed increased.
- CHANGE: Stone spawn location arround player lowered to make it easier to find them.
- CHANGE: Stone spawns distribution will be much more even now, no longer only spawning in crowded areas.
- CHANGE: Lowered the amount a stone spawn yields.
- CHANGE: Chance to get Unidentified Ore has been significantly lowered. Amount of stone has been raised.
CLIENT:
- FIXED : Client FPS Performance has been significantly improved.
- FIXED : Client network code has been further optimized.
- FIXED : A bug that stopped you from moving when remapping keys.
- FIXED : Repeat Crafting Button is now working properly.
- FIXED : You can now stop your crafting process.
- FIXED : The metal axe requires metal now, not stone.
- FIXED : ClaimFlag had the wrong shader. Will no longer glow in the dark.
- FIXED : Fixed an exploit that allowed you to build in someones claimed zone.
- FIXED : Linux StartUp file has been fixed. (Thanks to Bons & Slacker!)
- CHANGE: All items have higher resource requirements now.
- CHANGE: The night is now a bit brighter so you can see a bit better.
- CHANGE: The night only takes 3rd of it's previous cycle. (20 minutes)
- CHANGE: Beds can now be placed on Wooden Foundations. You now longer need a small house to build your spawnpoint.
- CHANGE: Lowered ClaimFlag area of effect to 150m.
- NEW : Improved Graphics & Foliage and texture resolutions.
- NEW : More trees and different types added.
- NEW : Game loads much faster now.
- NEW : Procedual terrain-engine generates now much faster and more smoothly.
- NEW : Prepared game for DirectX11.
- NEW : Mouse Wheel can now be used to select items in the hotkey bar/switch through them.
- NEW : Added a small indicator in the top-right that will show up once stone is in your area. You can use that to pinpoint stone-spawns more easily and have a confirmation that stone is in your area.
Important Notes:
The official server received a full wipe because of the changes to Terrain & Bugfixes. We recommend that you wipe your private server files as well so you do not run into bugs caused by
an outdated Objectsfile. If you are hosting a dedicated server using a custom smartFox installation you should copy the updated Java extension to it's corresponding folder.