In this patch we have made a lot of changes in order to balance the PvP mechanics. We now have contested and free zones in the game. In contested zones you can only build with flag, contested zones always have static resource hubs that will supply you with rare resources as long as you can hold your position. Several items have their requirements changed that will now require some of these resources. In the future we will add more resources to the game that you'll be able to find in contested zones.
In free zones you can now build some the same platforms and build next to each other, creating towns and player-hubs for everyone who wants to play together but not reside in the same tribe. To prevent others from building next to you you can always put up a flag that will prevent others from building in the area.
In contested zones things are different, you can only build with a flag and you can actually take over buildings & structures now if you manage it to get your flag up. Ownership of doors will remain unchanged, so if you do not want to destroy someone's base completely you just have to take down all their personal structures like beds, metal safes and doors. Your claimflag will allow you to build everywhere and use all structures.
All structures received a massive boost in hitpoints, we would like you to give us feedback on these values as we are pretty sure some might be too high, others might be too low. This is something we can patch/update on the fly so throughout the week. Oil fields can be found around the area -28 / -28. We have added 4 fields for now.
- All weapons have received rebalanced weapon values.
- Knife does lowest melee damage.
- Stone Axe does medium melee damage.
- Metal Axe does highest melee damage.
- Pistols do lowest ranged damage.
- Rifles do medium ranged damage.
- Snipers and Crossbow do high ranged damage.
- Wooden structures received a massive boost in hitpoints.
- Wooden Wall now has 2800 hitpoints (old was 400).
- Wooden Door now has 2000 hitpoints (old was 400).
- Wooden Wall with window now has 2800 hitpoints (old was 300).
- Wooden Stair now has 1000 hitpoints (old was 300).
- RADAR now has 5000 hitpoints (old was 2000).
- Furnace now has 800 hitpoints (old was 400).
- Small House now has 2000 hitpoints (old was 300).
- Medium House now has 3000 hitpoints (old was 350).
- Guard Tower now has 2000 hitpoints (old was 400).
- Metal Safe now has 2000 hitpoints (was 800).
- Wirefence now has 4000 hitpoints (was 250).
- Wooden Door damage is no longer owner only.
- Concrete Walls can be destroyed and received 8000 hitpoints.
- Concrete Platforms can be destroyed and received 30000 hitpoints.
- Concrete platforms and walls no longer have an owner. Everyone can build on or around them x
- Fixed a placement bug with platform.
- Fixed a dupe exploit on TanningRack and Tablesaw.
- Added animation to concrete walls for destruction.
- Added new visuals to various items to reflect their hitpoints state.
- Servers now have an option to disable/enable destruction.
- Servers now have an option to disable/enable owner-only destruction.
- Added some anti-cheat routines to private servers so admins have a better overview about their game. Information will be parsed into smartFox.
- You can now shoot through the wirefence but only damage it with melee weapons.
- All wooden structures require woodplanks. (Some required woodlogs, so the tablesaw did not give any building boost)
- Concrete Walls, Platforms and Wirefence no longer count as personal objects, wooden structures, towers and items do. (You can build together now without being in a tribe/connect platforms - use flags to prevent others from doing so, claimflag does not allow others to build in your area at all)
- Static Oil Spawns have been added to the game.
- You can now construct the Oil Tower in order to get the new oil resource. (12000 HP have been added to the structure)
- Contested zones have been added. In these zones you need a flag to build and you can only build in it's area of effect.
- Fixed a bug where bullets would hit colliders they were not supposed to hit.
- Fixed a bug that caused stairs not to properly align.
- Blueprints are back in the game. Put them into the CNCTable and wait for magic!
- Some weapons can no longer be crafted at the crafting table.
- Some items now require oil in order to make them.
- Fixed a dupe exploit involving the metal safe.
- Fixed a glitch that allowed it to circumvent building restrictions.
- Fixed nametags and increased range a little bit.
Note for server admins:
The default persistantObjects.dat file contains the oil spawns for the game. If you like to reset your server at some point make sure to backup this file, as only deleting it will result in a fresh server WITHOUT oil fields. The configuration file now has the option to disable structure damage OR set damaging system to owner-only.