In this patch we have revamped the several key mechanics of the game in order to give a nicer look & feel experience in the game. The PvP System is now active, featuring a new hit-detection, revamped character models, several tweaks in game-play. Additionally another batch of reported issues have been solved. The destruction system is now partially active - we will allow you to destroy more structures through-out the week and add proper animations/loot to destroyed structures.
Dinosaurs have received a small graphical improvement as well. We need your feedback on the new system so after playing please spend a moment on the forums and let us know what you think about the patch. We are especially interested in knowing how you feel about the PvP system, does it feel smooth ? Is it too easy/still too hard to hit someone ? Next week we intend to add the Oil Fields plus the items & structures for them but before we start working on that we would like to balance the PvP-mechanics a little bit.
Again, thanks everyone for supporting us - it's really great to work on a game with such a strong support by the community!
Changes:
- The game now takes less CPU/GPU resources. Optimized some code.
- The escape key now behaves like the Tab Key. Can be configured in the start-screen.
- Sector Coodinates have a higher resolution / changed to be more accurate.
- The range to pick-up items has been slightly increased.
- The claimflag can now be crafted from start using wood/stone.
- The claimflag can no longer be picked up. Instead, it can be destroyed in 5 melee hits.
- The small house can be destroyed in 22 hits. No animation yet, we will add this. Build custom houses or use platforms and walls.
- Various items have been renamed for easier access.
- Added icons to the crafting list.
- Solved a time-out bug in smartFox.
- Melee Weapons no longer hit while in cursor mode.
- Wooden Tower is no longer invisible.
- Fixed a bug where you loose ammo when logging out.
- Applied a fix for the character model so it no longer generates twisted arms.
- Character model has been adjusted and received new animations.
- You can no longer pick-up things through walls.
- Added a /suicide command. You will respawn at your bed or a random spawn after death.
- Adjusted enviroment colors a bit to get a better jungle feeling.
- Rebuild the hit-detection system. Hitting other players will be now much easier.
- Player Hitboxes now play their proper effects.
- Added hit-confirmation. Little crosshair will now show up on the screen-center when you hit someone successfully or damaged a structure that can be destroyed.
- Changed flags so they no longer cause lag when too many of them are placed in a single area.
- You can now climb-up the light-tower. Be careful, you can fall down easily!
- Several weapons have been adjusted to meet the new PvP mechanics.
- Crossbow Damage has been increased to give new players a way to defend themself.
- Dinosaurs received another graphical update. (See login scene!)
- RADAR has been fixed.
- Loading timer has been increased by 3 seconds.