Servers
Game servers can now support up to 50 players.
i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them
Game
- Headshots now work correctly - was fixed on Feb. 23rd on all servers
- Fixed "ghostshot" issue
- Increased surface friction for grass - helps prevent corpses from sliding down hills
- Slightly increased mass of smaller mutants, and animals, so they will sink in water
- More potential client crashes fixed
- Opening your inventory while holding an animal now drops the animal
- Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc
Items
- Silencers added - works on some pistols and rifles
- Added craftable candle players can hold
- Cargo shorts added - many varieties
- Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
- Decreased Megalite radius and intensity - helps prevent shadowing issues
- Decreased tarp/camo netting mass 2kg->1kg
- Tarps can now stack to 3
- Decreased paint can stack size 5->2
- Increased paint can mass 0.5->1.0
- Fixed some issues with light flares on the headlamp and flashlight at distance
- Inreased harvest percent change to 100% for both hammer and pickaxe
- Fixed damage and description for "Her Majesty" baseball bat
- Map texture updated with all new roads and locations
- Increased the size of the small generator
- Renamed Reflex Sight to Holo Sight
- Diesel jerry can is now visible from further distance
Base Building
- Increased light radius for the camping lantern, fixed description
- Increased large candle radius slightly, added lens flare
- Adjusted light and particle effects on all candles
- Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
- Decreased 0x4x4 walkway mass 12kg->6kg
- Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2km->0.5kg
- Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
- Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
- Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
- Removed lumber requirement from 0m platforms
- Added wooden target base part
- Adjusted height of 3m tire stacks
AI
- AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
- AI will now engage the player again if they have given up chasing a player and they are subsequently attacked
Map
- Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
- Few tweaks to gas station prefabs
- Fixed numerous clipping/floating issues with gas station objects
UI
- DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
- Updated m40 magazine icon
Audio
- Removed windmill creak sound from the radio towers
Animations:
- Fixed some idle animations so footIK is working correctly in crouch
- Changed woodpaddle idle set up to match everything else
- Eating and drinking animations added
- Skin fixes for no sleeve vest around male's right armpit
- Lookpose changes for when looking left so player's head turns correctly
- Fixed issues so emotes work correctly in lowered stance of when using no weapon
- Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
- Adjusted hands up emote so it works better
- Skin fixes for male torso/chest, and no sleeve vest
Models/Textures/Materials
- Adjusted hair textures to look better
- Optimized mesh for Ruger 22 magazine and added LODs
- Fixed several counter tops that had texture issues
- Various tree LOD fixes/ optimizations
- Fixed office corkboard so the textures are correct
- Added correct "packed" version of canopy and gazebo
- Adjusted bathroom towel rack textures to look better
- Flare gun textures improved
- Optimized female textures
- Updated textures on the log furniture and log cabin
- Adjusted a couple of the impact textures for surfaces to be more correct looking