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Experimental Patch #16 - 03/16/2015

Game

  • Increasing max players back to 16 to test with
  • EasyAntiCheat updated
  • Optimized compression policies to reduce network traffic
  • Increased amount of bandwidth a server can use

Vehicles

  • Vehicle control/responsiveness is now a lot better when driving a vehicle
  • Adjust some spawn locations/alignments
  • Updated burn position on the f100 truck
  • Adjusted collision and damage modifiers for vehicles
  • Adjusted damage when quadbike is in water (doesn't blow up as fast)
  • Adjusted when quadbike starts emitting smoke/burn effects, new fx added as well
  • In f100 truck, first passenger now takes window seat - no more automatic snuggling
  • Adjusted view rotation ranges in third person for all vehicles
  • Experimental wind emitters added behind vehicles
  • Optimized network traffic for vehicles

Items

  • Updated particle effect for Flaregun

UI

  • Updated inventory to fix some issues introduced in the last patch

Animations

  • Disabled kicking while crouched
  • Updating kick animations
  • Updated punching animations
  • Fixed flashlight animations so it's useful again while walking/running
  • Model 80 animations updated
  • One-handed melee weapon animations updated

Models/Textures

  • Fixed a lot of textures so they downscale correctly for lower texture spec settings
  • Removed some house textures that were being loaded, but not used
  • Many more textures optimized, unused textures removed
  • Added LODs for some buildings