Developer postOriginal post (opens in a new tab)

Experimental Patch #9 - 12/24/2015

You can view the complete patch notes on our forums at: http://miscreatedgame.com/forums/showthread.php?2547-Experimental-Patch-9-12-24-2015

Happy Holidays!

This patch is currently only running on one server in a debug environment. If it works well, we'll push it out to a couple of other servers shortly.

Hello everyone! We are dropping our latest build on the experimental server for everyone to try. Keep in mind, this is the experimental build, so this is everything’s first iteration into the game. If you need help accessing the experimental build, please follow these steps.

  • Go to your Steam Library.
  • Find Miscreated and right click on it.
  • Select Properties.
  • Go to the Betas tab.
  • You will see a drop down box labeled, “Select the beta you would like to opt into:”
  • Click the drop down arrow and select, “Experimental”
  • Click “Close” on the bottom right of the window.
  • Miscreated should began downloading the build.
  • To change back follow the same steps, but for the opt in box select “NONE”.

We wanted to focus on getting some content in this time around for players. We have been working with CryTek on the server connectivity problems, it is something in the networking layer on the CryEngine which we do not have full access to under our license. So it has been difficult for us to fully correct the problem, we are still looking for a workaround. It is on the top of the priority list and we know it is a massive problem that needs addressed

Weapons

12 -Gauge Shotgun
Lay waste to the armies of mutants with this boomstick. This top of the line shotgun features a walnut stock, cobalt blue steel, and a hair trigger. You got that!? Good. It features two ammunition types, slugs and pellets. Slugs are a single projectile that is accurate and more effective over range. Pellets are a spread, classic shotgun ammo, that are extremely deadly at close range but lack stopping power over distance.

Note: The shotgun's sounds are still a work in progress.

Police Baton
Exercise some excessive force with this standard issue police baton!

Lug Wrench
Whether you’re changing tires, or changing your opponent’s thoughts about messing with you. This handy lug wrench is sure to crack some skulls.

Hunting Knife and Survival Knife
Both of these knives will serve you well in your vie for survival. High-quality stainless steel with a carbon handle, definitely a strong friend in a close engagement. Note: Knife animations are still a work in progress, they are very standard right now.

Items

  • 6 new food/drink items. Yummy!
  • Items required for the generator to work (some of them are very heavy, so free up a lot of space in your inventory)
  • Reintroduced Anti-Radiation Pills (usable item now)
  • Increased FOV of the flashlight

Sounds

  • Fridges have new sound effects
  • Updated sounds for wood and metal doors


Environment

  • Procedural vegetation added. This is the first time use of the grass in-game, so bare with us through any hiccups with the system. This is a new feature from the CryEngine for us to try, this will help with performance by freeing up hand-placed grass, in place of procedurally generated grass.
  • Due to us being able to eventually remove almost 4 million instances of hand placed grassed (we've removed almost 2 million so far), this will help free up a lot of memory and increase performance. The replacement process is still ongoing, so not all of the original grass has been converted for this update.
  • Medium-sized cave added. Might want to bring a few of those anti-rad pills with you, and search well to find it.
  • New multi-story industrial warehouse building in Woodhaven. Interior is still a work in progress!

Fixes/Bugs

  • [Fixed] Zooming into weapon from third person while using freelook.
  • [Fixed] Procedural vegetation should have corrected most instances of floating grass.
  • [Fixed] Floating refrigerator.

Known Issues

  • [WIP] Some generator part models are still being developed.
  • [Animation/WIP] Knives currently use Hatchet attack animations.
  • [Bug] During some Shotgun animations, you can see a white shell model that does not go away.
  • [WIP] New warehouse building still has some minor modeling issues being worked on.
  • [Bug] The shotgun's pump action sounds like it playing twice.
  • [WIP] Some of the new inventory items have placeholder icons, they are still being created.
  • [Bug] Lights, including the flashlight, are not as bright at night as during the day - Crytek bug.
  • [Bug] Need better feedback for when an item is too heavy to carry

Experimental Features

Generator Added
The generator is very much still a work in progress. We have a UI in place for it, and it functions in editor testing environment, as well the internal testing. This will be the first time testing in a public multi-player environment. We would appreciate any feedback about it!

This is the first interactable object we added to the game, which is why it took the time it did to get it working. Now that it is in place and functioning, we can start exploring opportunities to add powered devices. It will find uses in base building when we add the crafting system, and you can use it to power contraptions around your base. Such as lights, electronic doors, or even traps.