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Experimental Patch #11 - 01/23/2015

There are several new features we're currently working on to add, but those are not mentioned yet in the patch notes. They will be added as they are ready.
The current game server will be moved to TrinityGames soon. Right now it's running internally to test with.

Game

[ New ] Updated status bar display with percent levels
[ New ] Bleeding levels (up to three) added to the game
[ New ] Changed the blood on the screen effect. You will only see persistent blood on the screen if you are bleeding. When you have low health you will still the screen slightly pulse like before.

World

[ Updated ] General clean up in the military area
[ Updated ] Minor improvements in Woodhaven
[ Updated ] Tweaks to roads and decals to slightly help performance

Combat

[ Updated ] Melee to a player's head will do slightly more damage now

Animations

[ Fixed ] Pistol animations (going down slopes and running in general)

Weapons

[ Updated ] All damage levels for melee weapons (they all vary)
[ New ] Weapons have a different % chance to cause a bleed effect

Items

[ New ] Shooting diesel jerry cans will cause them to explode and leave fire - particle effect still a WIP.

Sounds

[ New ] Added heartbeat sounds when low on health
[ New ] Added stomach sounds when low on food
[ New ] Added rain sound effect

GUI

[ New ] Chat window hide timer changed to 7 seconds

Materials/Models

[ Fixed ] Wall paper flickering in the new "rat" single story house
[ Updated ] Model 70 textures updated
[ Updated ] River textures