Most of this patch is already on the live servers, but we're making it official now, and adding in a couple of new changes - both of which are to help with network traffic and to see if they help with the stuck at Synchronizing world state issue
New Changes
- On death, a player drops whatever item they were holding.
- When items are spawned in they are no longer physicalized, so they won't bounce around and settle - reduces network traffic. They use a new system to place the items as well, so they shouldn't float above surfaces.
Moved the following changes from the experimental to live servers:
Game
- [ Updated ] EAC to latest version - should fix the dll crash and black game capture screen.
- [ Updated ] Adjusted several network related configuration variables.
- [ Updated ] Altered way backpack contents are sent to clients.
- [ Changed ] Player corpses disappear if not interacted with for a while.
World
- [ Updated ] Fixed offset fridge in one of the houses.
Materials/Models
- [ Updated ] Textures for several clothes so they look slightly better.
- [ Fixed ] Missing texture on window of one of the houses.