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Experimental Patch #16 - 03/16/2015
Game
- Increasing max players back to 16 to test with
- EasyAntiCheat updated
- Optimized compression policies to reduce network traffic
- Increased amount of bandwidth a server can use
Vehicles
- Vehicle control/responsiveness is now a lot better when driving a vehicle
- Adjust some spawn locations/alignments
- Updated burn position on the f100 truck
- Adjusted collision and damage modifiers for vehicles
- Adjusted damage when quadbike is in water (doesn't blow up as fast)
- Adjusted when quadbike starts emitting smoke/burn effects, new fx added as well
- In f100 truck, first passenger now takes window seat - no more automatic snuggling
- Adjusted view rotation ranges in third person for all vehicles
- Experimental wind emitters added behind vehicles
- Optimized network traffic for vehicles
Items
- Updated particle effect for Flaregun
UI
- Updated inventory to fix some issues introduced in the last patch
Animations
- Disabled kicking while crouched
- Updating kick animations
- Updated punching animations
- Fixed flashlight animations so it's useful again while walking/running
- Model 80 animations updated
- One-handed melee weapon animations updated
Models/Textures
- Fixed a lot of textures so they downscale correctly for lower texture spec settings
- Removed some house textures that were being loaded, but not used
- Many more textures optimized, unused textures removed
- Added LODs for some buildings